Ogden Whitney Goes Kirby!

A very Whitney top panel - but look at the figure on the right at he top. That's a total Kirby pose.
Two-Gun Kid #117 reprints an Ogden Whitney story from the same series years before. “Three Rode Together” (originally appeared in Two-Gun Kid #89) is a very Jack Kirby looking Ogden Whitney effort. There’s no listing for an inker on the indicia – so I’m left to assume Whitney inked himself on this one. It’s really heavy-handed Marvel style inking compared to Whitney’s ACG work. You can imagine editor Stan Lee telling Whitney to make this western look like the other issues of Two-Gun Kid – meaning make it look like Kirby. It was fun for me to discover this comic in the quarter bin. I’d never seen it. Dan was like, “Oh, yeah, I have some of those. I think that’s some of Whitney’s last professional work.” I was startled at how “3-D” looking the pages are in comparison to Whitney’s “flat” space in most of his ACG work. Whitney is famous for his flat, stage-like compositions in Herbie and in his romance comics work. So, it’s really odd and somehow thrilling to see Whitney’s compositions go “in” to the panel. He seems to be imitating Kirby’s layered approach. Y’know what I mean – when Kirby has a strong foreground, middle ground and background all in one panel. Kirby most famously does this of course in his double-page splash pages but I think you can see this compositional strategy in every one of his pages. Look at the panel below in the gallery with the big laughing heads at the top of the page. That was the panel that really struck me. That panel is so unusual looking for Ogden Whitney. So, then I started looking at the rest of the book more clearly. There are some choice “Whitney moments” (check the guys using a log for a battering ram – that’s ALL Whitney except for the figure on the right of the panel) but it’s mostly a Kirby riff. Check out the hand of our hero when he falls off his horse. That’s a Kirby hand. And more than that, it’s coming towards the reader like most Kirby. But Whitney was so “flat” – for lack of a better term – that it’s weird to see him composing panels that come at, come towards the reader. Whitney, of course, does have depth-of-field type panels in his other work but it’s generally simple and rather elegant. He plays with color and depth like an animated cartoon. Usually his “space” is very clean. Here in this western it’s all layered and messy. I like it. Add the layered compositions to the bulkiness of the figures AND the inking style and it all sort of works. I gotta say – it boggles the mind of a Whitney fan like me.

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

God of War #1 Review

I don't know why I even bother keeping my chin up and hoping for the best when it comes to videogame comics. I almost invariably walk away disappointed and disillusioned. It doesn't seem to matter what caliber of writer is hired to pen the adaptation. As both a well-respected presence in the industry and as a self-professed fan of the God of War games, I had hoped Marv Wolfman might be able to translate a fun, gory game into an equally fun and gory comic. But sadly, there is neither much fun nor much gore to be had in God of War #1.

The comic follows two distinct points in Kratos' timeline. As the issue opens, the first game has ended and Kratos has settled into his role as the new God of War. He seeks a dose of ambrosia from the Temple of Asclepius. But before the story is able to provide any context for Kratos' actions, the narrative jumps back to a much earlier point int time. Here, Wolfman explores Kratos' origins as a young Spartan and the formation of his cozy little family unit. But before long, Kratos is forced to undertake a quest to save his daughter's life against the wishes of his Spartan brethren.

I appreciate Wolfman attempting to humanize Kratos a little. One of the chief complaints about the series in general and God of War 3 in particular is that Kratos is portrayed as a heartless, cruel, vindictive character. How are you supposed to root for that? Giving Kratos a stake in the current conflict that doesn't center around revenge is a wise choice. Still, Wolfman only manages to make Kratos marginally more likable than he is in the games. He's still needlessly gruff and not that fleshed out of a character when you get right down to it. His mannerisms and bloodlust already render him nearly indistinguishable from the hardened killer he will become.

Another flaw with this issue is that the entire origin sequence is a bit to familiar for anyone who has read 300. Kratos' rite of passage and his journey into the wilderness parallel that of Leonidas a bit too much, right down to the big showdown between Kratos and a wolf. Or wolves in this case, because Kratos can't ever do anything half-assed. By the time the plot actually gets moving the reader may well be bored and wondering where the God of War elements will finally come into play. It's a funny thing about so many current videogame adaptations these days - they offer so little of what makes the games stand out in the first place.

The action does heat up towards the end of the book as Kratos grabs a sword and heads out to slay every demonic monster between him and his ultimate prize. But here the book runs into its other major snafu. Andrea Sorrentino's art is not well-suited to capturing the frenetic energy of the games. It's not even that well-suited to telling a sequential story. God of War #1 reminds me of Wildstorm's Dante's Inferno adaptation in at least one significant way. The art is very attractive at times with its abstract painterly look, but it can be a hassle attempting to decipher many scenes. Sorrentino's work is too static to convey the action at hand. More often than not it's simply too dark to communicate much of anything to the reader. And though this is a minor complaint compared to the rest, it bugs me that Sorrentino draws young Kratos as if he's already become the pale "Ghost of Sparta" we see in the games.

There isn't much to recommend about God of War the comic thus far, which puts it on equal footing with 90% of the videogame adaptations on the market. Still, I won't write it off just yet. Wolfman has only begun to dive into the meat of his story. There's a chance future issues will pick up as body parts start flying and epic showdowns unfold. But maybe I'm just setting myself up for yet more disappointment.

IGN Ratings for God of War #1

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Buffy the Vampire Slayer Season 8: #13 Wolves at the Gate



Drew Goddard (Buffy the Vampire Slayer, Alias, Lost, and the writer of Cloverfield), continues his story arc “Wolves at the Gate,” which has Buffy and the gang fighting a team of über vamps in Tokyo. In order to better understand their mysterious new foes, Xander must recruit an old ally to join in their cause to defeat this new danger.

Joss Whedon continues as executive producer, Georges Jeanty (The American Way) as series artist, with Jon Foster on covers.

Written by acclaimed television scribe Drew Goddard!

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Buffy the Vampire Slayer “Conversations with Dead People” Board

What is more conducive to speaking to the spirits than a game board based on the world of Buffy the Vampire Slayer? In the tradition of the Sunnydale Hellmouth, through which countless entities gained entry, let voices from the other side move the planchette along the board, choosing letters and numbers to answer your queries. Follow in the footsteps of Willow and hone your witchy skills, learning to communicate with the beyond!*

*Game board for entertainment purposes only.

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Abe Sapien: The Drowning #5



Abe comes face to face with the power that has protected Saint Sébastien for centuries in this breathtaking conclusion to his first solo miniseries.

Written by Hellboy creator Mike Mignola, and featuring the haunting art of Jason Shawn Alexander (Damn Nation, The Secret, The Escapists), The Drowning is the story of Hellboy mainstay Abe Sapien trying to save a cursed island and its doomed inhabitants.

* "Jason Shawn Alexander's moody and dark artwork . . . is probably the best thing going in recent horror tales."
-Newsarama

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Hellboy Zippo® Lighter #2



In celebation of the release of Hellboy II: The Golden Army, we are releasing a new Hellboy Zippo® lighter, with art created by Mike Mignola especially for this item. A must-have for Hellboy fans everywhere!

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS

Hellboy: The Wild Hunt #4



The Queen of Blood is rallying her monstrous army and preparing to march against the human race, and humanity's survival depends on Hellboy and Alice finding a supernatural army of their own. But the monsters Hellboy has killed over the years had powerful friends, and a vicious horde out for revenge has lured the pair into a trap. Now Hellboy and Alice's only hope for survival rests with three strange little birds, and their even stranger mistress.

* Hot on the heels of the 2008 summer film release Hellboy II: The Golden Army, Mike Mignola and Duncan Fegredo reunite with Hellboy: The Wild Hunt to follow up on the events of their best-selling 2007 series Hellboy: Darkness Calls.
* This issue also includes a backup story written by Mike Mignola and drawn by B.P.R.D. artist Guy Davis!

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS