Petualangan Luar Angkasa Terbaru dari Marvel Comics


Author : Redaksi

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Jika MDers termasuk penggemar Marvel Comic yang cukup fanatik, tentu tidak asing lagi dengan nama Adam Warlock, Major Victory, Quasar, atau Rocket Racoon. Beberapa nama ini mungkin kalah populer dengan superhero hasil rekaan Stan Lee, dkk, seperti Wolverine, Daredevil, dan Captain America. Tapi, tentu ada alasan Marvel mengijinkan kembalinya Guardian of the Galaxy.

Guardian of the Galaxy

Sebelumnya, Guardian of the Galaxy cukup dikenal sejak dirilis Marvel Comic pada 1990. Beberapa MDers mungkin belum banyak tahu soal komik ini, tapi tenang saja, kita tidak akan membicarakan komik klasik yang harganya melejit bila disimpan di Ebay. Kita akan membicarakan hasil dua kreator handal Marvel, Dan Abnett dan Andy Lanning yang berhasil menghadirkan kembali tokoh-tokoh ciptaan mereka.

Selain beberapa nama yang sudah disebutkan di atas, Guardians of the Galaxy juga memunculkan tokoh-tokoh seperti Star-Lord, Drax The Destroyer, Gamora, Moondragon, bahkan Jack Flag. Kelompok penjaga keamanan luar angkasa ini kembali diterbitkan pada Mei 2008 lalu. Perintisannya dimulai sejak Marvel Comic menggelar event bertitel “Annihilation”, diikuti peluncuran buku “Annihilation: Conquest”. Di sinilah Abnett dan Lanning mulai mendirikan kembali tim dari Guardian of the Galaxy versi anyar.

Petualangan Seru Baru Dimulai

Kisahnya sendiri berawal dari usaha Annihilus yang jahat untuk menguasai antariksa. Star-Lord dan kawan-kawan pun memutuskan bahwa harus ada yang menjaga keamanan luar angkasa. Sudah barang tentu, tanggung jawab tersebut jatuh ke pundak mereka. Petualangan seru dan menegangkan pun dimulai. Kelompok Guardian kembali mengarungi galaksi, dimulai dengan menghentikan aksi sebuah sekte luar angkasa yang disebut Universal Church of Truth.

Ketika Marvel Comic memulai event baru mereka, Secret Inavsion, Guardians of the Galaxy pun berhadapan dengan kasus yang sama. Mereka harus menghentikan invasi para alien perubah bentuk bernama Skrull yang ingin menguasai dunia. Saat ini, para superhero tengah terlibat dalam konflik antar kerajaan di luar angkasa.

Jika MDers merasa komik ini kurang seru, bisa jadi karena nama-nama superhero yang diinginkan tidak hadir. Namun, Marvel Comic kali ini ingin mengajak para penggemar komik untuk melihat aksi terbaru para superhero yang tidak kalah menarik. Untuk itulah Andy Lanning dan Dan Abnnet dipercayai menyuguhkan kisah tanpa banyak adegan drama, dan lebih didominasi aksi superhero. Inilah sesungguhnya yang ditawarkan dalam Guardians of the Galaxy.

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Menegangkan sekaligus menyenangkan untuk disimak. Selain baku hantam dan ledakan dimana-mana, Dan dan Andy juga menyisipkan banyak humor dalam Guardians of the Galaxy. Perkembangan karakter para anggota tim pun diceritakan melalui kisah yang tidak membosankan. Ini tentunya bisa memudahkan pembaca, terutama para pembaca baru. Selain itu, panel-panel sinematik didukung gambar yang cukup detil, menjadikan komik ini sebagai salah satu produk Marvel Comic yang layak diacungi jempol.

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THE BAT SIGNAL: Fabian Nicieza

Red Robin must face Fabian Niceiza's "Seven Days of Death"
The Seven Days of Death are sweeping through the streets of Gotham City, and Fabian Nicieza is the culprit.
The writer's latest arc for DC Comics' "Red Robin" brings to life a deadly underground tournament that sees the Wayne family and friends as its targets. Hinted at for months within the pages of Tim Drake's solo title, the story kicks off its bloody beginning in May's "Red Robin" #23.
While Tim Drake has been through a lot since Nicieza's arrival on the series, from the attentions of Ra's al Ghul to the uncontrollable dangers of the Unternet, the writer isn't pulling any punches as the teenaged crusader walks the line between being a hero and being a criminal himself. In the midst of this madness, THE BAT SIGNAL shines its light on the veteran Nicieza as he teases readers with what they can expect from Red Robin's "Seven Days of Death."Fabian Nicieza: I introduced the idea of the tournament during the "Red Robin: Road Home" issue. The basic idea was to create a mystery that frustrates Tim because of its seemingly random nature, it's international scope and appeal to the thrill-seeking nature of many assassins as well as their sense of greed, which means it will draw a lot of killers out of the woodwork. But the most frustrating part, as we'll see, is growing evidence that this tournament has possibly been going on for a very long time -- and it had escaped the notice of the Bat-family. I like putting Tim in situations that challenge his need for control, letting the bad guys know more than he does.
Niceiza sets time aside for Red Robin in "Seven Days of Death"
From your one-shot on, Tim Drake as Red Robin has mainly faced off against assassins and mercenaries. Is this a trend you plan on continuing after the "Seven Days" arc? 
I hadn't even thought of it that way, to tell you the truth. I don't think of Lynx, Anarky, a corrupt billionaire like Viktor Mikalek, the Unternet, Calculator or the Mad Men as either assassins or mercenaries, per se. I think its kind of splitting hairs when you narrow down what kinds of bad guys our good guys fight, and I really have tried to have a bit of balance.
Fair enough! As you point out, you have pulled a lot of established Batman villains (Ra's, Calculator, the Mad Men, etc.) into Tim's life. Do you plan to introduce new characters that might serve as Red Robin's arch-nemesis?
I think turning Ulysses Armstrong into Anarky, bringing Lonnie Machlin, the original Anarky into the fold, fleshing out the new Lynx and, soon, digging a bit deeper into the assassin Scarab and her background answers a lot of those questions regarding new characters or Red Robin-specific characters. [But] "Seven Days of Death" will also feature some recently introduced characters that are also "Tim-centric."
We've seen old villains pop up -- will we see other members of the Bat family swing in to help Tim during "Seven Days?" 
Yes, we'll see Dick Grayson in the opening chapter and we'll see Cassandra Cain in the story as well.
What role does Tam Fox play in this new arc? As her father is one of the assassination targets, is she going to take a proactive role? 
She plays the part of the grieving family member. It's a part she plays well, considering what happens in Part One.
Going back to Tim's need for control, you've said before that there's chemistry between Tam and Tim, and you flirted with that idea a little when they got "engaged." Is the relationship with Tam one of those areas where Tim is not fully in control?
Any relationship with a woman is one where Tim is never fully in control. Maybe that's one reason he doesn't have any successful ones under his belt -- then again, how many 17 years olds do? I like how Tim is so competent in so many other aspects of his life, but he is still an awkward doof when it comes to dealing with girls.
According to the solicitations, Red Robin might be breaking Scarab out of jail. First he frees Lynx from the cops, and now Scarab -- what's with Tim springing all the ladies from prison? 
Notice a pattern there? That was meant to both play on the arrogance of thinking you can make the right call by making the wrong decision and also to set up potential problems down the road between Tim and [Commissioner] Gordon.
He seems to constantly walk the line between heroism and breaking the law. Is this Machiavellian gray-area going to intensify? 
I think so. Tim enacts a plan to get inside the tournament structure that is long on technical foresight and short on emotional consideration; as with many decisions Tim makes, I think they'll hurt him long term even if he can rationalize them in the short term.
Why does he keep making these decisions? Is it simply because he's still just a teenager?
The "Seven Days of Death" continue in "Red Robin" #24
Not really because he's 17, but rather because the short term needs usually outweigh the long-term ramifications. Saving someone's life or apprehending a criminal now matters more in the big picture than hurting someone's feelings, damaging a relationship, etc.
Tim, I would think in many ways to his emotional detriment, has decided the big picture is the more important long term target, and the only way to address it properly is by handling the short term "little pictures" as expediently as possible.
Is it important to you that Tim is allowed to make these mistakes to have room to grow as a crime fighter?
Of course it is. I've been accused by some of making him "perfect," and my response is, since I started writing him in "Robin" and now "Red Robin," how many times has one of Tim's intricate plans worked out without problems, mistakes and glitches?
But more importantly, out of trying to avoid those mistakes or dealing with their consequences comes real character conflict, and that's the fun meat to monthly storytelling.
 
Between Dick Grayson, Damian Wayne and Jason Todd, there is an abundance of Robins and former Robins currently in Gotham. What makes Tim stand out from all the others? 
Each has their own personality, style and approach. I think what sets Tim apart is his intelligence, his planning and his "long term approach" to the problem of crime in the world. I think he also has aspects of each of the other characters in his personality, while they don't have much of his. He has the social comfort of Dick, the willingness to cheat that Jason has and even a bit of the arrogance that Damian displays.
Does Tim's Hit List come out of his "long term approach" to crime fighting?
The Hit List was just to get the ball rolling. The Neon Knights Foundation is [designed] to work legitimate channels to rehabilitate criminal youths or get to them before they become hardened criminals. His working with the Titans and forming his own covert brand of operatives like Cassandra Cain is also part of his plan to create a network of loyal, trusted agents in the field. Ultimately, the "bigger picture" I see for Tim is one I will never get the chance to display in print, since in terms of real publishing time vs. comic book fiction time, I'll never get to writing a thirty-year-old Tim, unless I'm writing Red Robin #3,450 -- which, you know, what with renumbering all the time and everything, not really likely.
Needless to say, the longer-term plan for him would be to make him King of the World!
How has it been working with "Red Robin" artist Marcus To? 
It's been great! He is a really nice guy, draws all the ridiculous things I ask him to without complaining, always tells the story in clear, concise manner. He's not a selfish artist who takes your script and turns it into pin-up shots that stroke their ego rather than service the story. He choreographs his fight scenes really well, composes the panels with foreground, middle ground and backgrounds, busts his hump drawing cityscapes and he does his work on time and on schedule.
So much to complain about, huh?
Nicieza introduces the Mad Men to Red RObin's world in this week's issue #21
To many fans, you are still known best for writing the Merc with a Mouth, Deadpool. With "Red Robin," do you try to interject humor into the comic, or do you find you have to restrain yourself from putting too many jokes in Tim's mouth?
With many other fans I'm known for writing bad X-comics or comics with groups of villains in them. Why, some even know me for having edited "Barbie Comics," so there you go!
And no, it doesn't take any effort at all to write Tim in character without forcing humor out of him that's not inherent to his character. He has a dry wit, which I enjoy writing. So, in order to get stupidity and obscure cultural references out of my system, I brought in the Mad Men for this week's #21.
Maybe someone at DC will get a laugh out of it and offer me a monthly Mad Men comic where I can get all the crazy stuff clogged up inside my brain out to the public in a legal and medically safe manner. It sure would make my family happy, because without the outlet of writing "Cable & Deadpool," they've become the recipients of that insanity!
Along those lines, are there other books in the works for you, either for DC or independently? 
I've been very involved in non-comic work for years now, working on intellectual property management and development with Starlight Runner Entertainment, and now I'm also Chief Creative Officer and co-founder of a kids sports themed virtual world called FunGoPlay that is launching this year, so the time I have to do comic book work is limited.
I'm very grateful that I've been able do it for DC, and though we are talking about some other things, it's still way too early to say how it will go. I know I haven't enjoyed writing comics as much as I've enjoyed writing "Red Robin" in years, so the ideal option for me would be writing that title forever, but that being said, you never know what interesting opportunities could pop up!

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C2E2: Waid & Fraction's Comic Craft 101



Matt Fraction faces Marvel's heroes off against "Fear Itself" this May
At high noon on Saturday, the doors closed on Room 407b at the Chicago Comic and Entertainment Expo as Mark Waid and Matt Fraction sat down in front of an appreciative audience to discuss their shared profession and passion -- writing comics. With two fan favorite writers placed on panel without the restrained topic of an upcoming event forcing pat answers of, "I can't say anything else," "Wait and see," or the eternal favorite, "Keep reading," the room was appropriately filled with fans of both writers.
The panel was moderated by Nathan Wilson, who started off with the first question: "How did you start your process?"
Waid, who began his career as an editor at DC Comics, noted that serving in that capacity was informative and shaped his writing learning process, teaching him, "Everything, everything, everything." Waid cited this experience as both good and bad, but narrowed his description of his experience specifically to his work as an editor on the "Secret Origins." Fraction was awed by this, considering the level of talent and the industry icons that contributed to that series.
Fraction's origins as a writer, on the other hand, came from a completely different source when he was initially inspired by a Neil Gaiman script that was included in the slipcase of a "Sandman" collection.
Fraction realized just how much work went into writing a comic with that revelation. He also discovered that there is an amazing amount of work that doesn't ever quite make it to the readers, nor should it. "Your script is for your editor and your artist," Fraction said. "At best, three people are going to see it." The third person in the equation would be if the book's colorist referenced the script as well.
This led the pair to discuss how to start the process of writing. Waid said the best way to write is to actually write. Sit down and put the hands to the keyboard, get the ideas out of your head. Do not ask about particulars, like what paper stock do you write on, which fonts and such. That's stalling. Do the writing.
Fraction offered up a lesson he gave himself that got things going for him as a writer. He sat down and reverse-engineered the Miller Mazzucchelli "Batman: Year One" script. This proved invaluable and surprised Waid as a genuinely inspired practice lesson.
Going back to Fraction's description of scripts and their intended or actual audience, Waid offered up an anecdote that Dave Gibbons would receive "Watchmen" scripts from Alan Moore and would then get out two highlighters. Moore tended to write a great deal into his scripts, so Gibbons would highlight in blue the characters in each panel and in yellow what they were doing.
The duo hammered the script message home once more, agreeing the writer should not try to impress an outside audience. Instead, focus on communicating with the editor and your artist.
Offering a glimpse into his process, Waid explained that he tries to balance his writing as page per page for the script to story. Wilson asked if that limits Waid at all, and Waid said it didn't. It makes his writing more immediate.
Pointing back to his professional beginnings, Fraction explained that Joe Casey had advised the young writer to end each page with a hook, a cliffhanger, a reason to turn the page. Fraction has found that by employing this practice, he is achieving success with his current screenplay work, joking that he's receiving messages that the screenplays are really readable.
Waid plans for "Irredeemable" and "Incorruptible," often change on the fly
Fraction, who has yet to write in the traditional Marvel style -- where the writer provides a brief script outlining action, passes it along to the artist and then scripts over the resulting artwork -- said that last night he got into a debate with Quesada and Bendis about it. Fraction finds the concept of writing this way terrifying.
Waid discussed his experience working in the Marvel method, citing one instance where the artist didn't give him enough to work with. Frustrated by the seemingly daunting task of giving voice to the characters in a layout he didn't really like, Waid vowed to sit in the chair and finish the book in one sitting as he believed if he walked away from the issue, he would have never come back.
Next, the duo was asked about their individual writing techniques. Fraction said that with two children, he has to write when he can. He gets his ideas, knows where he's going and fills the spaces inbetween as time allows.
Waid said that he only has two speeds, "Can't start and can't stop." Once he gets going, he quickly hits his rhythm and wants to continue non-stop.
referring to Waid's jump from editorial to writing to eventually returning to editorial, Fraction asked Waid, "What is up with that?"
Waid explained he enjoys the editing process, saying, "You get to have all the ideas and don't have to do the writing." By his very nature, Waid believes himself to be a problem-solver and enjoys aspect of sitting in the editor's chair.
The conversation then spun over to writing and rewriting. Waid said he doesn't rewrite -- he goes first draft. If you could do time-lapse photography of his writing process it would be fifteen minutes of Waid staring at the screen then filling a page with words, fifteen more minutes of staring at the screen, and another page of work.
In that manner, Waid gives himself a challenge with each assignment. "He drove his car off a cliff, how does he get out?" Humberto Ramos asked Waid while the duo were working on "Impulse."
Waid replied, "I don't know, I've got thirty days to figure it out." Waid finds that working on a deadline and focusing on problem-solving takes his creativity to higher levels.
The two writers next discussed their method of laying out their stories. Waid said his stories, due to his process, tend to be more organic and less structured. If you asked him three months ago where "Irredeemable and "Incorruptible" were going, he would have told you something completely different from where they are now.
Fraction has gotten to a point where he can write a book a week, or three to four books a month. He says that getting to that stage is like training for a triathlon. You work your way up, start with one, then eventually expand to two or three books. You'll eventually find yourself doing four books a month or in some cases, eight books a month. The room chuckled at that one, and Waid added, "That's a nice problem to have, as my grandfather would say."
Fraction and artist Salvador Larocca have been helming the adventures of Iron Man for several years, now
Discussing the current market trend of stories being written for collection, Waid said when he was writing "Flash" he wrote as though his stories were not going to remain in print for perpetuity, because at that time, they weren't. Waid continued, saying there was a point about five years ago, "before Bendis took over the world," when Waid had more collected editions of comics in print than any other writer. Waid found it paralyzing, releasing that this work was there forever.
Fraction piped in to add, "We're training an audience to read for trade" by soliciting stories as part one of five, or what have you. Fraction has found himself compelled to no longer indicate the length of his storyarcs as he wants to compel his audience to return for each consecutive issue.
Waid agreed, saying he deliberately took the chapter numbering out of his writing with "The Return of Barry Allen" as he feels that this is the best way to keep things primed and the audience interested.
Wilson asked if the digital world will spark a return to done-in-one stories or at least reduce the writing for trade option. Fraction said the comic industry will never truly leave print if they can produce a book for ten thousand dollars and it produces a billion-dollar movie franchise. "We're the most effective loss leader in the world."
Fraction gave an example of what sometimes happens when stories are streamlined to fit allotted space. The first issue of "Fear Itself" had been pared down to the bone and Quesada tagged it with a note for Fraction to say the heroes were missing. Fraction went back, re-read the book and found himself gasping at the missing heroes. Waid says that if he uses more than five pages per scene, the book feels like it is running long.
Pointing to successful fast-paced stories, Waid said Mike Grell's stuff was so sparsely written, with gorgeous art, but the stories were very good. "A Mike Grell comic you could read so fast you got paper cuts."
Presented with the question of whether they work differently when writing for digital as opposed to print, Waid admitted, "I'm starting to really roll out digital stuff," which he will discuss more this summer.
Fraction added, "The announcement is no announcement at this time." Waid finds writing for digital comics audiences as a pressing challenge, trying to figure out how much is enough reading or too much reading in one session. How many times can you expect a reader to click the advance arrow keys before they become bored?
Wilson next asked the two writers, "Do you write to the artists' [strengths]?"
Fraction goes back and looks at everything the artist did that he can get his hands on. "I've been very enthused by everyone I work with. I become a student of their work." He admitted to trying to out-write Waid when Fraction had a chance to work with Barry Kitson on "The Order."
Waid said he generally tries to write to the artists' strengths and abilities, but finds that there is a shaking out period for the artist. Waid cited the current "Captain America: Man Out of Time" as a classic example. He didn't write to his artist's strengths, calling it the equivalent to an "awkward first date."
At one point, Waid had more collected editions than any other single creator
Over the course of their careers, both writers have found artists they are comfortable working with, comparing their relationships to that of an old married couple, being able to finish the thoughts of one another and predict the best way to collaborate. Fraction likes working with Salvador Larroca, and Waid believes that he has done more work with Barry Kitson than anyone else.
Returning to the topic of digital comics, Waid said that all the failures in digital comics come from taking what we know in print and trying to apply it to the web. Digital comics is a completely different medium and needs to be treated as such.
Fraction inquired if he could let his nerd out and asked Waid about the different eras he has written in for DC. Having written "Flash" under two different iterations of the DC editorials structure, and having written "Captain America" prior to and following "Heroes Reborn," Waid said, "It was hellish." If you leave a book, don't ever go back. You'll never satisfy anybody. When he first started "Flash," no one really cared. He had freedom and flexibility, but when he returned to "Flash," there was a different set of expectations.
"I found the internet when I wrote "Flash" #99." All of sudden, Waid realized everyone in the world was trying to second-guess everything he is was trying to do. Waid compared the internet to Superman's "Zone-o-phone," where he could look in on the criminals imprisoned in the Phantom Zone and hear them hurl insults and threats at Superman as he looked in.
With ten minutes left in the panel, Fraction and Waid asked for questions, but the audience was more interested in hearing what the duo had to say. Continuing their conversation, Waid asked Fraction who he looked to for inspiration. Fraction pointed to Kurt Busiek and Waid, saying he loved "52" and actually took Steve Wacker to dinner just to talk about the weekly DC Comics event series.
Waid and Fraction added that they appreciate one another's difference in approach and writing, realizing that neither is doing it better than the other, but each is doing it very well in their own ways.
At this point, questions did begin to come from the audience, the first asking how the writers break out of creative ruts.
Waid said, sometimes when you find yourself stonewalled with a story, it's really "your subconscious telling you that you're out of synch." Go back in your story and find out where you turned right when you should have turned left. Re-read what you've written and you'll find the problem.
When asked about maintaining their confidence as creators, Fraction answered, "The best comic I've ever written is the one I've just finished and the worst one is the one that just came out." Wacker told him Wednesday is the worst day for creators as that is when all of your mistakes become permanent.
Waid suggested that you write to please yourself -- do not write to please an editor or an audience. Your audience doesn't know what they want, otherwise they wouldn't be an audience. That wound up being the last of the advice the duo offered their fans as the panel wrapped to applause from those gathered.

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C2E2: Avatar Press Panel

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As the trailer for "Apollo 18" ended and Avatar Press' Chicago Comic & Entertainment Expo Q&A panel began, Editor-in-Chief William Christensen and artist Jacen Burrows ("Neonomicon," "Crossed") traded a joke that the movie preview was put there to take the attention away from them. The panel maintained this jovial mood for the next hour as the two made a number of C2E2 announcements and entertained questions form the gathered fans.
The company's first big announcement was the new "War Goddess" series, written by Mike Wolfer ("Lady Death," "Gravel") and illustrated by Pow Rodrix. Wolfer was in attendance at Avatar's C2E2 booth, but couldn't make the panel due to the loss of his voice.
"War Goddess," which will be released by Avatar's sister company Boundless Comics, centers on Pandora, and will bring back other classic Avatar Press characters like Widow, Hellina and Belladonna.
"It's going to be a title where we bring back a lot of classic '90s 'bad girl' characters, but we're reworking them and doing new versions of them and making them slightly less ridiculous," Christensen said.
As part of the title's launch, Avatar is offering "retailer exclusive editions" of "War Goddess." For retailers committing to 150 copies, retailers will receive an edition with their store's name or logo featured on the front cover. Commitments of 350 copies or more will receive a "100% unique" cover image as the retailer exclusive edition.
Also announced at C2E2 was an all-new monthly "Gravel" series by Wolfer, Titled "Gravel: Combat Magician," Christensen said that the first 18 issues of the series have been plotted out and should begin being released around the fourth quarter of the year.
"We're scaling back from the giant magic stuff," Christensen said, adding that the title would focus more on Gravel being a "combat magician."
"There's going to be a lot more kick-ass military stuff," he said.
Legacy Pictures has optioned a "Gravel" film, but Christensen was unsure if it would happen or not.
Debuting at the show was David Lapham's "Caligula," or, as Christensen joked people had referred to it, "Cali-Gooey."
"I think it will appeal to everybody that likes the 'Rome' or 'Spartacus' shows, except it's even more [messed] up," Christensen said.
"Crossed 3D" will be released in April
Christensen also teased another "Crossed" project Lapham has in the works following "Caligula."
Speaking of "Crossed," "Crossed: Badlands" will be launching as an ongoing monthly series with Garth Ennis writing an arc and Burrows handling art, followed by an arc by writer Jamie Delano.
Christensen also said that the long-awaited "Crossed" 3-D book will finally be released in April, adding that the effects are "amazing."
"'Crossed' continues to be an insane success for us," Christensen said, thanking everyone for the "continued support of our depravity."
A fan asked at what point Christensen says, "That's enough variants!" Christensen said their variants had been extremely popular with fans and that without the collectors who buy several covers, the company would not be able to stay afloat.
"You can get pretty creative with a variant in a way that you couldn't do with just a regular cover," Burrows added.
Another fan asked if "Doktor Sleepless" would ever be finished, to which Christensen said he had no idea, but would love to see it concluded.
"I don't have the scripts," Christensen said, adding that he's waiting on Warren Ellis to write them.
Burrows fielded a question from a fan who had a question about what he did to research drawing Alan Moore's "Neonomicon."
"When I'm drawing, I tend to listen to a lot of audiobooks. I went through the entire Lovecraft catalog while working on that series to stay in that mindset," Burrows said, noting that Moore also had "very, very specific descriptions" in his scripts.
Finally, the talk shifted to movies and videogames.
"I just want to do awesome comic books. I'm not trying to make movies out of this stuff. I don't care if this stuff gets turned into videogames. I really just actually like comics," Christensen said.
"I do want a videogame for 'Crossed,'" Burrows said, prompting a Horsecock reference from Christensen.

"If somebody wants to make, like, a 'Left4Dead' mod, I'd be happy with that," Burrows said.

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Gillen Prepares His “Uncanny” Solo

 
 The past several months have been an intense time for the X-Men. During the crossover storyline “Second Coming,” the time-hopping X-Man known as Cable returned to the present with his foster daughter, the teenage mutant Hope, who many believed to be a messiah for mutantkind. That's because Hope was the only new mutant born after the Scarlet Witch lost her grip on sanity and used her powers to rewrite reality in the Marvel Universe, in the course reducing the ranks of mutantkind to about 200 people. At the end of “Second Coming,” the X-Men's faith in Hope was rewarded when the young girl was able to use her mysterious mutant abilities to help destroy a massive cybernetic threat to mutantkind and apparently trigger the evolution of five new mutants.
So after a few bleak years, things are starting to look up for the X-Men. They're still focusing on protecting their people and the island community Utopia in San Francisco Bay, but they're also working harder to protect humanity again. With this new era comes new challenges, threats, and dangers. In the current arc of “Uncanny X-Men” writers Matt Fraction and Kieron Gillen are chronicling the X-Men's exploits in this new era together. This April, though, Gillen will become the sole writer of the title. CBR News spoke with him about his plans for the book, and check Marvel.com for an interview with editor Nick Lowe on "Uncanny's" new direction.
Gillen has been dabbling in the X-Universe for some time. Before joining Fraction as co-writer of “Uncanny X-Men” he wrote stories for various X-related one-shots and anthologies as well as penning the series “S.W.O.R.D.,” which focused on the Sentient Wold Observation and Response Department, a secret alien defense and relations agency that debuted in “Astonishing X-Men.” Recently, Gillen kicked off the ongoing series “Generation Hope,” which follows the exploits of Hope and the five new mutants she activated at the end of “Second Coming.” So the writer is extremely excited to begin his run as the sole the writer of the flagship book in the X-Men franchise.
“I feel awesome. Being the sole write of 'Uncanny X-men is both a responsibility and an exciting challenge,” Gillen told CBR News. “It's a mixture of trying to make a book that's fundamentally about the future and for the future, and understanding the import of all the stuff you're building upon; the idea that there's this enormous creation that generations have put all their fears, hopes, and ideas into and now you're the custodian of that. It's such a big stage and you can do so much with it. So I want to make state-of-the-art super hero comic books. It's going to be great.”
Fraction is passing the “Uncanny X-Men” torch to Gillen in much the same way writer Ed Brubaker handed it to him in 2008. The two collaborated on the book for a short time and then Fraction began his run as the book's sole writer. Gillen and Fraction began their collaboration on “Uncanny X-Men” with the second chapter of the book's current arc, "Quarantine," in stores now, and when that arc wraps Gillen will become the book's sole writer.
“This is a book where continuity matters. And when I say continuity I don't mean in making sure the character's got the right hat in the flashback. I mean the continuity in terms of the flow of it,” Gillen explained. “This is an ongoing book and while I have my own style, interests, and obsessions the idea of making it flow in an interesting way is important to me. It's easier because the fact that I was writing the book with Matt means the character arcs are my arcs as well. When I took over 'Thor,' I wanted to make sure that the stuff that I was doing was in key with the stuff that [previous writer J. Michael Straczynski] had done previously, before segueing naturally towards where I was taking it, and then elegantly dropping it where Matt took over.”
Gillen's first solo “Uncanny X-Men” issue is the special #534.1, which features art by Carlos Pacheco (“Ultimate Thor”). “It takes place immediately after 'Quarantine' and before my next arc. It's a stand alone issue, but it sets up stuff for the arc I'm planning after that and for stuff I'm planning to do later. We wanted it to be a single issue where people could just get up to speed with what the X-Men are right now. In the issue, I'm picking up the facts that Magneto is on Utopia and the X-Men have hired PR rep Kate Kildare, which Matt showed back in issue #528,” Gillen said. “I thought the idea of doing something about Magneto's public image was interesting. That's the big perennial issue with mutants. Everyone hates them. We talk about trying to involve the press to mitigate against that. So one of the key parts of the point one issue is essentially Kate and Magneto facing off and arguing about this. There's a confrontation involving what Magneto is and what she wants him to be – and at the same time there's a super hero tale going on in the other dovetailing plot. There's an enormous threat to San Francisco in the form of this destructive device and the X-Men are trying to find it before it goes off. So we've got an immediate threat being juxtaposed with this long term threat.”
The events of "Uncanny X-Men" #534.1 come about because of Magneto's activities in the recent "X-Men: Legacy" arc "Fables of the
Reconstruction," which saw the Master of Magnetism join a team of X-Men in helping to rebuild some San Francisco buildings that were damaged during "Second Coming." “That was public enough to get camera phone shots,” Gillen explained. “So there's a magazine story that's about to happen and Kate stomps on it and says, 'You've got to give this magazine an exclusive on Magneto or they're going to run with a very negative story.' Kate has got the worst job in the world, as Matt wrote in that initial scene with her where she says, 'I'm going to need overtime. Lots and lots of overtime.'”
Over the course of his career as a super villain, Magneto did many horrible things. So different people are enraged by his presence in the X-Men for different reasons. Gillen feels though that the act that most people are still upset and disgusted by is Magneto's assault on New York City, which happened in writer Grant Morrison and artist Phil Jimenez's 2004 “New X-Men” storyline, “Planet X.”

"Uncanny X-Men" #535 begins a new story arc
“Magneto has done many terrible things but the biggest and most public thing he did in recent memory was New York. Of course we as readers know he didn't do that," Gillen laughed. "That was actually an impostor, but the public doesn't know that. As far as they know Magneto is the guy who did that horrific thing to New York. You could write a whole graphic novel about stuff Magneto did or didn't do. That's why I'm kind of focusing on New York, as a singular example of the larger problem. So if Kate and the X-Men can sell this they can probably sell most things.
“It's a hard sell though, and I don't want to spoil the comic, but Kate has her theories on how you can do it. Essentially this story involves the question of, what is PR? What is propaganda? Magneto takes a Machiavellian approach to things and wonders why people shouldn't be scared of him. He feels if they're scared they won't try anything. He says, 'Machiavelli said it's better to be feared than loved.' Then Kate reminds him, 'No, Machiavelli argued that the best position is to be both feared and loved.' So these are charged and interesting issues.”
Examining Magneto's membership in the X-Men also allowed Gillen the chance to comment on the current goals of the group. “The idea of the X-Men at the moment is that, with 'Second Coming' over, they've won their war. Now it's a question of can they win the peace? During their wartime standing, Scott had to do some difficult and questionable things. Now they're having to do something else," Gillen said. "Can the X-Men actually make all hang this together? The main reason Magneto is working with them is that Scott has managed to do what he never did, which is unite the mutant race. That's a huge thing. Now the question is, can he keep that together? That's where a lot of stories can come from. The theme of many of my arcs will go back to the 'Quarantine' story I did with Matt. The X-Men are trying to make a community. So what do you need to build a community? What do you need to build this mutant facility and make it work?”
The mandate of Marvel's “Point One” initiative is to create single issues that serve as both an introduction to a series and establish upcoming storylines, which is why Gillen chose to make Magneto the central figure in the point one issue of “Uncanny X-Men.” “As a tiny statement of where the X-Men are right now, it sums up a lot. They work on a public stage. Everyone knows who they are. There's not many of them and the idea of Magneto operating publicly with the X-Men, who are now a public organization, working from a set place where everyone can find them, is a fun way to introduce readers to the status quo of the book. Even people who don't read comics know who Magneto is. If they've watched the films, they even know his philosophy – in fact, I don't think there's another supervillain in the whole of comics who you could say that about. That alone makes him a compelling character to focus on for an introduction story. I want to be able to hand this issue to my mum and know that she'd be interested in the questions and the actions,” Gillen said. “The X-Men are a really interesting device for talking about the idea of public and private lives, reputation, and how mutants react to the world. They feed very, very easily into the media-saturated times we live in. As a guy who's worked as a journalist and been involved in this kind of stuff, it's interesting to do that and feed that into the super hero genre and see what happens.”
April also marks the beginning of Gillen's first solo “Uncanny X-Men” arc. “One of the things I want to do, and I don't know how much people will notice, is to make it a little more arc-focused than it has been. I like the idea, though, that there would be essentially two major arcs of 'Uncanny X-Men' a year. Imagine it as if there were two movies a year, which would naturally mean there's more ties between them. So I want each arc to make an individual statement, but also comment on the previous arc, set up the threat of the next arc, and the long term. So look for that kind of long term planning,” Gillen said. “Plus, since the X-Men have such a big cast, I want to make each arc concentrate a bit more on specific characters. So my first story is primarily about Kitty and Colossus. There will of course be stuff with characters like Emma, Scott, and Logan, but in each arc there's real, meaningful character development, they face the trouble, and then they take something away from it. They learn something. So there will be a real character change every arc.
EXCLUSIVE preview of "Uncanny" #535
“I also want to do interstitial issues in between the big stuff,” Gillen continued. “With those I can focus on subplots that don't really fit the theme of the major arc. The point one issue would be a good example of that. That story would not support an arc and we don't want to stretch sub plots out and confuse you as to what the arc is really about. So in between the big stories if I have space I'll try to take an issue to look at some things I really want to explore.”
Gillen's first solo arc begins in “Uncanny X-Men” #535. It's called “Breaking Point” and spotlights the tumultuous romance of Colossus and Kitty Pryde. In 2001's “Uncanny X-Men” #390, it appeared that Colossus sacrificed himself to obtain a cure for the lethal mutant killing plague known as the Legacy Virus. In 2004's “Astonishing X-Men” #4, Kitty and Colossus were reunited when the team discovered that Colossus had been resurrected by an alien known as Ord. The reunion was sweet but it would not last. Just four years later in the “Astonishing X-Men” storyline “Unstoppable,” the X-Men would travel to Ord's home planet, Breakworld, where they discovered a plot to destroy the Earth by firing a giant bullet at it. Kitty becomes trapped in the bullet, but was able to use her phasing powers to turn the bullet intangible and protect Earth. She remained trapped in the bullet until just last year when Magneto used his powers to draw the bullet back to Earth and shatter it. Pryde was liberated , but her reunion with Colossus was bittersweet because she was trapped in an intangible state.
“Since they both went through periods where they grieved over the loss of each other, Kitty and Colossus's relationship has become incredibly intense. Even though they can't touch they're spending a lot of time together. So there's a poignancy and a desperation to it,” Gillen explained. “They're essentially the classic star-crossed lovers in that they can't really catch a break. If they said, 'Hey let's go away for the weekend together,' one of them would probably have been blown up. So that makes things intense. The only times they have been able to touch is when Kitty is in her solidity suit which makes things better, but it's still not like a normal relationship. The X-Men don't really have normal relationships though, do they?
“So with my first arc I wanted to do something with Colossus and Kitty and the solidity suit and what actually happened to her. I thought if we were going to do something about that we're going to have to reveal look at how it happened. It's the only thing which makes sense. She was in a bullet that was fired at the Earth by Breakworld... which means it's going to have to involve Breakworld. What precipitates 'Breaking Point' is that an enormous warship from Breakworld turns up. We haven't seen anything of Breakworld since the end of the story in 'Astonishing.' We saw that their despotic ruler Kruun was deposed and they were trying something else. But what happened then? This story answers that question,” Gillen continued. “Going back to what I was saying about the X-Men building a community, in this story there's the idea of, you acted like this so what kind of responsibility do you have to this culture you changed completely?
"What happened to Breakworld is almost like what happened to mutants themselves. As a culture, everything has changed for them. So this story is everything coming back to haunt the X-Men. It's a tale primarily about love and revenge.”
EXCLUSIVE preview of "Uncanny" #535
In the first issue of “Breaking Point,” the X-Men travel into space but the bulk of the four-part arc actually takes place on Earth. Since the story involves an encounter between Earth and an alien race, the cast of Gillen's “S.W.O.R.D.” series will make an appearance. “This is my least favorite thing about the arc. I feel awful about it,” Gillen said, laughing. “My thinking was okay, I want to do some stuff with Kitty and Peter, the solidity suit, and Breakworld. Of course that means the Bullet, and we need Magneto as well because he broke the bullet. So it looks like I need Breakworld. If I need Breakworld, I need S.W.O.R.D. If I need S.W.O.R.D. It looks like I'm writing them into my first arc. It's like, 'Writer brings back canceled book!' It's necessary, though. A story like this would merit at the very least a cameo from Agent Brand, the head of S.W.O.R.D. So Brand is in the arc, being her ever-charming self. Plus there's a cameo by Unit, the robot I introduced in my 'S.W.O.R.D.' series. I like that robot a lot. On the quiet – because Unit only ever does things on the quiet — I've got big plans for him.”
For “Breaking Point,” Gillen will collaborate with artist Terry Dodson, who shares artistic duties on “Uncanny X-Men” with Greg Land. “I've always loved Terry's stuff. Terry's style is well suited towards romance. It's full of character and acting, but also there's a sense of glamor and grace to it. That really works on this story because it's about these big primal emotions. The action is really physical. I like how he draws body language and all the small gestures. They really convey a lot of information,” Gillen said. “That's the thing about this arc. I wanted to write something for Terry to have fun with. He's been on X-Men for quite awhile, but he's often had to do tie-ins, alternating issues and things like that. So I wanted an entire arc of just Terry, written for Terry and all his strengths. It's a visual showcase for him. The first two pages of the first issue kind of show the extremes of it – first, this very romantic, cute scene with Kitty. You turn the page. This splendid, ludicrous piece of hyper-tech superhero glory. That's two sides of Terry, and it's just great to see on the page.”
Gillen's future plans for “Uncanny X-Men” involve tie-ins to both Marvel's upcoming summer event storyline “Fear Itself,” by his former co-writer Matt Fraction, and Gillen's other ongoing X-book “Generation Hope.” “I think it's going to be a really big year for the X-Men in a lot of ways. There's stuff we can't talk about yet, but it's all going to be big and character defining stuff that's been building up for years. You've seen the Cyclops teaser so you know the X-Men have a role to play in 'Fear Itself.' Fear is one of the most fundamental X-Men emotions. They protect a world that fears and hates them. That's part of their raison d'etre. So I think 'Fear Itself' very naturally ties into the X-Men,” the writer stated. “And since I'm writing both 'Uncanny' and “Generation Hope,' it's sort of like what Chris Claremont did when he wrote 'New Mutants' and 'Uncanny X-Men' at the same time. That means they're still very much their own books, but I can tie them together in a very natural way and I can have character arcs dovetail between books. Like, for instance, Kitty will become very involved with 'Generation Hope.' So there will be themes that crossover between the two books. I want to make them feel like this big whole and that's what a shared universe is all about. The fact that I'm writing both books allows me to do really soft and subtle stuff which you couldn't do with multiple writers. It's a really unique challenge.”
Gillen knows there are many creative challenges involved with writing “Uncanny X-Men,” but the writer is ready and determined to meet them. To use a baseball a metaphor, he's excited for his turn at bat and plans on swinging for the fences. “I feel like I've been given this enormous opportunity and I want use it to write the definitive X-Men run of the 21st century," the writer laughed. "I'm not aiming low. I want to be really, really good. I didn't get into this job to be rubbish. The X-Men are such incredible characters . I think we could do really interesting things with them and I can't wait to do those things.”

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Bleach Manga

OM Rank: 02
Categories: action, adventure, anime, comedy, drama, fantasy, shounen, supernatural
Author: Tite Kubo
Artist: Tite Kubo
Original Publisher: Shueisha
US Publisher: Viz Media
Start Date: 2001
Chapters: 454 - ongoing - weekly

Summary

Ichigo Kurosaki has always been able to see ghosts, but this ability doesn't change his life nearly as much as his close encounter with Rukia Kuchiki, a Soul Reaper and member of the mysterious Soul Society. While fighting a Hollow, an evil spirit that preys on humans who display psychic energy, Rukia attempts to lend Ichigo some of her powers so that he can save his family; but much to her surprise, Ichigo absorbs every last drop of her energy. Now a full-fledged Soul Reaper himself, Ichigo quickly learns that the world he inhabits is one full of dangerous spirits and, along with Rukia--who is slowly regaining her powers--it's Ichigo's job to protect the innocent from Hollows and help the spirits themselves find peace.

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Pandora Hearts Volume 2

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Alice in Wonderland has experienced its fair share of popularity as of late, undergoing a resurgence thanks to Tim Burton’s film of the same name. In the world of manga, Alice’s adventures have inspired a slew of new series, each enjoyable in their own right while still paying respects to the source material. Pandora Hearts retains many of the retro gothic elements, meshing carefully chosen elements of the literary classic to create a new iteration of the story.

On his fifteenth birthday, the young noble Oz Vesalius is set to undergo his coming-of-age ceremony, when a strange series of events erupts, leading to his imprisonment in the legendary prison called the Abyss, where a young named Alice resides. As one would expect, Alice is for from an average girl, wielding sinister powers in a variety of ways and missing fragments of her memories, she strikes a contract with Oz to escape with him and regain what she has lost.

In volume 2, Oz and Alice have managed to find their way out of the Abyss, but find themselves still confused as to why they were condemned there in the first place. Aided by the mysterious Raven, who appears to be more than what he seems, the trio returns to where Oz’s coming-of-age ceremony was meant to take place, searching for clues, only to discover that things are even more convoluted than they had initially thought.

Though Pandora Hearts claims to be a fantasy series, the continued search for answers as to what happened to Alice and Oz would suggest the focus is geared toward an overarching mystery of trying to work out who or what is manipulating the two. Volume 2 introduces even more questions, offering enough details to keep fans interested, though the growing number of mysteries does threaten to bog down the story.

Once again, Yen Press delivers a bang up job on the presentation, devoting the first few pages to color reproductions of the original work and including an index in the back of the volume, explaining the various Japanese references.

Volume 2 continues to delve into darker fantasy, with unique visuals and a story that contains twists and turns around every corner. While it’s still in its early stages, the plot is not quite as cohesive as one would hope, though the twisted imagery and the overarching mystery surrounding the two central characters will ensure readers stick around for another installment.

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Pandora Hearts Volume 3

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Some series strive to tell a straightforward story pertaining to good vs evil while others choose to add little intricacies that add up to more than a character piece but rather a mystery designed to coax the reader into delving further into the plot to see how it unfolds. This approach is a double edged sword that risks becoming so caught up in its own self importance; it forgets that it is a story meant to entertain. Pandora Hearts is a series walking this fine line, at risk of stumbling.

The mystery elements of the series are intentional, given there is an overarching conspiracy against the protagonist Oz, but there is just so much going on with the characters, their motivations, and new plot threads introduced that it becomes a convoluted mess.

There is some much needed exposition concerning Oz’s past that does add to their characters. Whereas in the past two volumes, it’s been difficult for Oz to endear himself to readers given his stuck up nature but here we are finally given a look into what prompts him to act this way, coping with the fact that he isn’t wanted by his own father who see’s him as little more than a mistake. Even with these new additions to Oz’s character, Alice continues to be the most interesting personality of the bunch. Her cute looks betray a feral personality threatening to tear her enemies asunder.  

Readers are also given an explanation as to the events that transformed Gil during Oz’s ten year absence, also introducing Gil’s younger brother Vincent into the fold. To say the two have issues is an understatement though the reason as to why is not yet revealed.

There’s a lot of foreshadowing and clues as to where the story is moving but Pandora Hearts main fault is its insistence on telling rather than showing. It’s clear there are an abundance of ideas the author is trying to get across but if you have to explain everything to the audience through dense narratives, it’s probably too complicated to begin with. That said, this volume did further the story to a degree and added depth to an otherwise uninteresting lead.

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Pandora Hearts Premium Editon Volume 1

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Pandora Hearts is the kind of series that should appeal to the hot topic crowd. Reveling in excessively gothic imagery and drowning in emoness, the series was tailor made for punk rock teens and fans of Burtonesque imagery. And how very apropos, considering both share a connection to Alice and Wonderland.

Offering no shortage of gothic Lolita dresses and whacked-out scenery, Pandora Hearts knows exactly for whom it caters. References to Alice in Wonderland are abundant in this semi reworking of the beloved children’s fable, despite the countless liberties taken. Whereas the book presented a maelstrom of child-like enthusiasm encapsulated within a world turned upside down, Pandora Hearts thrusts viewers into a darkly depressing and visually haunting world that would scare any child into their right mind.

The series follows a Victorian noble named Oz, who spends the days teasing his servants and partaking in aristocratic activities designed to prepare him for the future. During his coming of age ceremony, Oz finds himself the target of a massive conspiracy that results in his banishment to the other-worldy abyss. There he meets Alice, an uneven tempered girl with the ability to turn into an ax wielding rabbit. On more than one occasion, she threatens Oz’s life, though admitting that she can’t kill him due to some unknown connection he has to her past. The two agree to work together to further their own ends, encountering strange individuals determined to take both their lives.

With such an interesting premise, one would think the plot would progress in a timely manner, unfortunately, the series is under the misconception that it is a book, spending agonizing minutes explaining the plot, over and over, to the point that the dialogue feels as though its stuck on a loop.
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Pandora Hears has the fantastical imagery down pat, filling itself to the brim with sharply dressed aristocrats in Victorian era garb and twisted environments for them to occupy. The animation drowns itself in dark colors and atmospheric imagery designed to haunt a child’s dreams. Its all very surreal and eerily enjoyable but unfortunately, it is nearly undone by the poor image quality that is no fault of NIS America. There is a noticeable amount of grain that distracts from the animation and makes it threatens to pull viewers out of the series. The official word is, this effect was done by the director to add texture, in which case, it fails on every level, doing little more than defacing otherwise eye-pleasing animation.
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Characteristic of NIS America, the premium addition comes packaged in a sturdy box and is accompanied with a hard cover art book. This is really fantastic treatment and it’s a shame that most companies opt out of giving the fans more for their buck. The discs themselves feature a pair of gag shorts that aren’t particularly enthralling but are appreciated none-the-less.

Pandora Hearts is a series that should appeal to dark fantasy enthusiasts. Unfortunately, the series is terribly uneven and despite its gorgeous imagery, the grain and distracting exposition make it tedious to sit through. Still, like a Tim Burton film, it’s pretty to look at, and that’s all that counts, right?

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Pandora Hearts Volume 4

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For all its flaws, Pandora Hearts continues to keep the audience’s attention with its assortment of crazy characters and Victorian era settings. Despite the slow progression of the plot, Jun Mochizuki manages to pack in enough twists to prevent reader’s interest from waning.

This volume invites us into the Cheshire Cat’s home. Full of abnormal imagery such as flowers sprouting from the ceiling, upside down stair cases, and faces protruding from the ground, the over the top scenery allows Mochizuki to unleash her artistic flair.

Following that, Oz and Gil take a trip into another dimension, where the pair find themselves assaulted by the Cheshire Cat. The battle is broken up between different scenes involving multiple characters that give us several shocking revelations, none of which I’ll spoil here, though I will say, we get a glimpse of what took place between Oz and the Vessalius family.

Even with all the big reveals and teases, Pandora Hearts still suffers from a poorly paced plot. With four volumes and counting, the story still hasn’t made much progress. The narrative feels as though it’s being written on the fly with no clear direction, which is never a good thing when you’ve introduced a mystery as complex as that of Oz’s exile to the abyss.

While the series seems to be killing time, one can’t knock the fact that its shown improvement. As slow as the plot progression is, the development of the characters coupled with the slow reveal of their pasts is enough of a hook to keep readers coming back. Still, there’s only so long that can last before readers realize Mochizuki is just digging a deeper rabbit hole for herself.

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Arata: The Legend Volume 5

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Arata: The Legend Volume 5 cover image
Rated “T” for “Teen”
In the world of Amawakuni, humans and gods coexist.  High school freshman Arata Hinohara switches place with an Amawakuni boy also named Arata.  Hinohara is chosen to wield a Hayagami (a god in sword form) named Tsukuyo so that he can save Princess Kikuri.  Arata lives on Earth, while Arata Hinohara goes on a life-changing journey.
In Arata: The Legend, Vol. 5, both Aratas have their true identities uncovered by the young women close to them.  Meanwhile, powerful forces conspire to end Princess Kikuri’s life so that they can seize control of Amawakuni.  Back on Earth, Masato Kadowaki, the boy who has bullied Hinohara since they were both in middle school, turns violent and gets a chance to get back at Hinohara.
THE LOWDOWN:  There is actually a lot of internal mythology and terminology to learn when trying to understand Arata: The Legend – to say nothing of the large cast on two different worlds.  Figuring all this stuff out is, however, worth it.  An epic fantasy blended with teen drama, Arata is a lovely read told through some gorgeous art that is the perfect graphic style for a fantasy comic book.  Creator Yuu Watase has a way of engaging the reader and making him or her want to know more about the fantastic world of Arata.  I can’t wait for the next volume.
POSSIBLE AUDIENCE:  Readers looking for epic fantasy in comic book form will want to try Arata: The Legend.

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Genkaku Picasso: Volume 2

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Genkaku Picasso Volume 2 cover image is courtesy of barnesandnoble.com.
Rated “T+” for “Older Teen”
Seventeen-year-old Hikaru Hamura is called “Picasso” by his classmates because of his natural artistic abilities.  Hikaru and his only friend and classmate, 17-year-old Chiaki Yamamoto, are in a freak accident, but while Chiaki is killed, Hikaru escapes with his life.  However, the cost for having cheated death is that Hikaru must use his artistic abilities to help people.  Chiaki has returned as a diminutive spirit – Hikaru’s Jiminy Cricket – to spur him into action.
In Genkaku Picasso, Vol. 2, Hikaru helps a classmate who is having problems with his girlfriend, or is it all in his mind?  Later, he helps a teen girl who has turned her passion for mecha and for boys’ love into a problematic dating and social life.  There is also a boy who has a strange attraction to female products.  Next, there is a girl who loves/hates a Walt Disney-like entertainment empire – a complicated relationship that manifests at a theme park.  Hikaru isn’t too happy about helping these people, but his body will rot away if he does not help them.
THE LOWDOWN:  How does Hikaru help people?  First, when he sees a dark aura around a classmate, he knows that is the sign that this classmate is having some psychological issue – something is bothering them.  He immediately takes his sketchbook and somehow draws an illustration that symbolizes the person’s problem.  Hikaru and Chiaki enter the illustration where they have to unravel the mysteries of the symbols and determine what they mean.
As good as the dialogue is (and it’s pretty sharp), Genkaku Picasso is strongly graphical in its storytelling.  Whether the story takes place in the “real world” or in an illustration, this manga engages the readers, asking them to look deeply into each panel while simultaneously connecting them.  This is a 3D-like experience of understanding the narrative’s plot, characters, and settings (even the surreal settings).  Genkaku Picasso is one of the most art-centric comic books I have ever read, and visually it offers so much on several levels.  It’s a shame that there is only one volume left.
POSSIBLE AUDIENCE:  Readers who enjoy unusual manga will enjoy Genkaku Picasso.

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Neon Genesis Evangelion: Volume 12

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Neon Genesis Evangelion Volume 12 cover image
Rated “T+” for “Older Teen”
Neon Genesis Evangelion the manga is the companion to the Neon Genesis Evangelion anime.  It is the story of humans at war with hostile beings called Angels.  The human side of conflict is led by NERV, a paramilitary organization.  The Earth is defended by giant mecha called Evangelions (also known as EVA and Evas) that are piloted by teenagers.  The lead character is 14-year-old Shinji Ikari, EVA “Unit-01” pilot.
In Neon Genesis Evangelion, Vol. 12, government forces, the JSSDF, launch a brutal assault on NERV headquarters, killing everyone they encounter.  NERV operations chief, Misato Katsuragi has to get Shinji and EVA “Unit-02” Pilot Asuka Langley Soryu into their Evangelions.  However, Asuka is ill, and Shinji’s encounter with his father, Gendo Ikari, NERV Supreme Commander, has left him doubting everything he’s done.  When Asuka does enter battle, she will have to face an invasion of mass-produced Evas.
THE LOWDOWN:  Although I’d heard of Neon Genesis Evangelion, this 12th volume of the manga series is my first experience with it in any form.  Surprisingly, I found that with a little research, I was able to follow the manga’s narrative, and I enjoyed it.  What I found appealing was the excitement of Shinji and his side taking on the gun-wielding invaders; it had a really thrilling backs-against-the-wall vibe.
The Neon Genesis Evangelion manga reminds me of Akira, especially the art of the creator behind the manga, Yoshiyuki Sadamoto.  The fast paced, tense, graphic storytelling looks and reads like Katsuhiro Otomo’s Akira manga, and as an Akira-lover, I’d like more Neon Genesis Evangelion.
POSSIBLE AUDIENCE:  Readers looking for shonen science fiction and classic mecha comics will want Neon Genesis Evangelion.

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Darker than Black the Complete First Season

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In the not too distant future, a distortion in Earth’s atmosphere finds Tokyo surrounded by the mysterious Hell’s gate, while South America plays home to a similar Heaven’s gate. From these formations come puzzling events such as the disappearance of the stars as well as the birth of the contractors, humans endowed with unique powers. In exchange for their powers, contractors must separate themselves from all emotional reasoning and pay a specific price.

BK201, aka Hei, is arguably the most infamous of this new breed, wielding electro kinesis in his work for a suspicious group known as the Syndicate, eliminating both humans and contractors alike. Unlike other contractors, BK201’s power requires no cost nor was he forced to forsake his emotions. While his loyalty to the group appears to be absolute, his true motives are a secret to all, as he uses their influence to search for his sister.

Darker than Black is an arc-based series from Studio Bones, comprised of many multi-part episodes that range in quality, focusing on the various assignments given to Hei and his cohorts. Assisted by a group of fellow syndicate members Mao, a contractor capable of transferring his mind into other animals, Yin, a doll with empathic abilities, and Huang, an untrusting human, Hei carries out every mission with deadly accuracy while fending off an intuitive detective, determined to uncover the secrets behind the syndicate.

Created by Tensai Okamura with animation provided by Studio Bones, and featuring music from famed composer Yoko Kanno, Darker than Black certainly would appear to have a lot going for it. The series was awarded Best Original Anime of the Year by GOGO Magazine before being snatched up for US distribution by Funimation
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The series is action centric as Hei and other contractors are pitted against one another, giving way to beautifully animated scenes in which one power clashes with another. There is a good deal of violence to be had but not enough to be considered gory or extreme. Studio Bones is known for their superb animation, making full use of it here, using visually arresting techniques to spotlight the extensive use of the contractor’s powers. The characters themselves sport more slick and refined designs while the Tokyo landscape is given a more naturalistic atmosphere.

Unfortunately, Darker than Black does suffer from its fair share of flaws, the most notable of which is the varying degree in quality of episodes from arc to arc. While none ever reach the level of mediocrity, there are more than a few that could have used more attention to detail. Also of issue is the nonexistent ending, in which none of the mysteries behind the gate or the contractors is explained, leaving the possibility for a second season, which only recently aired in Japan.

This release sports a healthy dose of bonus features, with cast and crew commentaries on select episodes as well as production artwork and even cast auditions. There is of course the usual slate of textless songs to be had. It goes without saying, the extras presented here are of much higher variety than most anime releases and are greatly appreciated.
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All in all, grievances aside, Darker than Black is still an exceptional series. The intoxicating action sequences combined with the over arching mysteries running rampant make for an engaging viewing experience that is not to be missed. While the climax is not nearly as great as it should have been, it presents a satisfying end to Hei’s search for his sister, wrapping the main plot point of the first season. Consider this release highly recommended.

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The Avenging Page (In Excelsis Ditko)

[A BIG THREE-PART NOVEL IN ONE PULSE-POUNDING PACKAGE]

IT… IT’S…
It was a troubling and paranoid time for superheroes in October of 2008. Secret Invasion was raging at Marvel, a Skrull infiltration so thorough that nary a believer could discern what was true, while DC stood witness to a mass perversion of idealism central to the metaphor of its Final Crisis. They say that toys are meant to be broken, but even such pragmatic posturing was dispersed as an illusion – Batman died in one issue and came back by the end, because there was so much more to sell.
Just a few months prior to these assuredly reality-quaking events, like a preliminary peal of thunder, Steve Ditko, age 80, a critical contributor to the lucrative spandex sprawl that remains the majority corpus of the Marvel/DC media identity, released a new publication, his first since 2002. It was titled The Avenging Mind, and prominently featured an essay called Toyland, initially presented in the pages of The Comics!, a newsletter facilitated by Robin Snyder, Ditko’s longtime editor, occasional dialogue writer and co-publisher of items since 1988. It was their twentieth year. Toyland, a reflection upon the ‘breaking’ of superhero ‘toys,’ would briefly become A Thing on the internet in 2009 when artist Batton Lash temporarily posted it, with permission, to the entertainment commentary website Big Hollywood.
By then, Ditko had moved on. While the Invasions and Crises had roared to life in the Direct Market mainstream, the man who once drew several of the crucial participants on both sides — sometimes first — began putting out completely new comic books, starring new superheroes. They were black and white, including the covers, carried no ads, and were not carried by arch-distributor Diamond. An entire wave of them were nearly out by the time online Toy-talk had begun, and plans had presumably been made for a more solidified Steve Ditko: The Series, death of the alternative comic book be damned. It would continue. It does continue.
For the purposes of this post, I will concentrate on the ten all-new 32-page comic books Ditko has created as of January, 2011. As previously indicated, they can be divided into two ‘waves.’ The first consists of four titles: Ditko, etc…. (Oct. ’08); …Ditko Continued… (Jan. ’09); Oh, No! Not Again, Ditko! (Mar. ’09); and Ditko Once More (May ’09). The second can be differentiated by both a relative emphasis on tightly sequential comics over full-page images, and a unified set of titles: Ditko Presents (Sept. ’09); A Ditko Act 2 (Mar. ’10); A Ditko Act 3 (May ’10); Act 4 (July ’10); Ditko #5-Five Act (Nov. ’10); and Act 6 (Jan. ’11).
Structurally, the series lines up with a prior b&w Ditko comic book line, the D series or Ditko Series that began with the 1973 publication of Mr. A by writer-on-comics Joe Brancatelli — perhaps best remembered for his 1976-80 criticism/commentary column The Comic Books in the Warren magazines, a well-remembered ’66-’67 Ditko account — who eventually sold off the remains of the print run to vintage comics dealer Bruce Hershenson. In turn, Hershenson published three more Ditko comics: Avenging World (’73); ..Wha..!? (’75); and a new Mr. A (’75), at times confusingly designated Mr. A #4, being fourth in the overall series, although only two of them are issues of Mr. A. To augment the new line of comics, perhaps in recognition of what’s gone before, Snyder & Ditko have reprinted the ’73 Mr. A and ..Wha..!? in the same format; Avenging World had already been republished in a massively augmented state in 2002, piling 240 pages of comics and essays spanning over 30 years into a Cerebus-style phonebook. The aforementioned The Avenging Mind was its sequel.
I trust you can see the continuity now, and are maybe even anticipating a reprint of the ’75 Mr. A, which would have to come after the imminent Act 7 Seven (yes, I typed it right), because 320 pages of new work in under three years isn’t enough for Ditko; this level of prolificacy places him at the front of his living peers, among them John Severin and early influence Joe Kubert, although both of those artists frequently work at established comic book publishers such as Dark Horse, Marvel or DC. A more analogous example is Jack T. Chick, longtime independent artist and publisher of evangelical Christian comics, similarly active today in producing new and uncompromising material.
But Ditko does not release his work for free as webcomics, nor do his admirers leave hard copies at cafeterias or bus stops. You can purchase them online, or maybe find a comics store or online service that has somehow obtained them from the publishers. Such distributional circumstances — not unique to any back-of-Previews publisher focusing on bends-when-placed-over-the-edge-of-a-table-style comic books from one artist — coupled with the ferocity of vision evident on any given page of any given issue, has no doubt limited the audience for this new and large body of work from a revered talent, an architect of the contemporary mainstream – a fact that hasn’t escaped Ditko himself. Look again at the cover above, at the audience present for Ditko Presents. I count six people in addition to myself (yourself), in addition to the hovering, cackling outline, about whom more will be said later. “Yes! We’re all there are.”
Here’s the back cover:
This is pretty funny, especially the HE WON’T GIVE INTERV[IEWS] balloon, which can’t be a welcome sentiment at the Alan Moore protest down the street; I think the faceless guys on the center left are trying to find it. Actually, this suggests a small additional joke on Ditko’s part: in that the protest is bordered on both sides by evidently unattached onlookers, the entire demonstration appears to consist of 16 people at maximum, impliedly outnumbered by foregrounded onlookers expressing confusion or disinterest. This seems realistic to me, in terms of Ditko’s standing on the American comics scene — Oh, is he releasing comics again? Didn’t he go crazy in the ’60s? He drew Spider-Man, right? — and suggests a certain desire on the artist’s part to place the action of his stories in perspective.
I do think perspective is necessary. Let me show you something.

This is so well known, so first-sentence-of-the-obituary recognized — draped so heavily over Ditko’s body of work I can’t help but wonder if the whole ‘theatrical presentation’ angle of the second wave of his new comics isn’t a wry nod toward a certain long-in-production/still-in-previews Broadway extravaganza — it’s easy to forget that what you’re seeing is the teary eruption of conflicting traditions smashing together.
The crux of the Marvel revolution, you’ll recall, was its revitalization of the superhero concept through modification, and occasional generic cross-breeding. Ditko had worked primarily in pre-Comics Code horror comics and post-Code sci-fi and suspense shorts; as luck would have it, Spider-Man was not so much a product of the superhero tradition, as it had developed following WWII into the Silver Age, but a child of the EC tradition, the cruel twist aesthetic that presided over the pre-Code horror scene and informed much of the trajectory of Amazing [Adult] Fantasy. The ol’ Parker luck, in its earliest incarnation, is distinctly moral, honing in on the objective lapse of Spider-Man’s assent to the burglar’s escape, resulting in the look of agony Ditko so famously captures above.
And it’s not just the look on Parker’s face that will reprise, over and over, hundreds of times on hundreds of Ditko pages, including several of his 320 newest, but the tenor of the universe itself, soon to be freed from Stan Lee’s diluting perspective, and thereby made hyper-capable of isolating objective instances of Good and Bad, Right and Wrong, and doling out suffering to all those who venture into the black zone from the white, while asserting that no, it’s okay to let the thief go, I’m busy, there’s shades of gray. No no no no no no no. Never mind that Flash Thompson, in some guise, was a bully at Steve Ditko’s high school, or that Aunt May, supposedly, wore her hair like Steve Ditko’s mother – it’s that Spider-Man was born into the Avenging World. The likes of Captain Atom predated him among the artist’s published superhero works, but Parker was fully and firstly a Ditkovian superhero.
That’s what Ditko continues to create — superheroes, of a rather specific vintage — although there are no scriptwriters to fill in the dialogue anymore, nor is there a Comics Code to restrict the content, nor indeed are there the studio artists and machine lettering utilized by one Jack T. Chick in his never ending battle for you to accept Jesus Christ as your personal Savior.
Here, now, everything is individual.
***
***
(A: form)
Behold: his natural state! Fittingly, the Hero is the most common character in this new line of Ditko comics – he shows up in all but two of them, three if you count A Ditko Act II, where he only appears on the back cover, as if patrolling the parameter as chief among concepts. That’s exactly what he is: an honed-down avatar — presented in both the cosmic caped costume as seen above and a more agile body stocking variant for street fighting — for a prolonged demonstration of Ditko distilled.
As you can immediately see, there is little in the way of detail or abstraction evident on these pages; even compared to the artist’s second-newest body of original work, the 1999-2000 Steve Ditko’s Package line of books, this is honed-down stuff. Some of the Hero’s adventures aren’t even multi-panel comics, but presented as a narrative series of full-page images, showcasing his mighty clashes (or sometimes just pin-up scenes excerpted from multiple clashes) against a series of unsubtly metaphorical threats.
The devout Ditko reader can glean a lot from this image. General Destruction, for instance, is a common-to-Ditko image of Force, which — along with its sibling, Fraud — are what Heroes are bound to challenge in the name of Justice.
Specifically, the military getup is an indictment of the collectivist governmental state, your classic ‘dictator’ image; Ditko is not attacking the potential collectivism of wearing a uniform in the Army, in that responding force is justified against such an anti-life enormity. Therefore, a standing military is worthwhile as a response to Force in the same way the maintenance of a police force is a rational response to crime, i.e. the Forceful or Fraudulent interruption of one’s individual rights. Indeed — as Ditko notes in his 1969 essay Violence, the Phoney Issue, revised in 2002 for the Avenging World expansion — because a dictator rises to power through the initiation of Force, the failure of an outside government to reply with condemnation legitimizes the rule of Force and breeds violence, fear and a hateful view of humankind, especially in the young, hence the Boy and Girl team.
Likewise, the B.G.T.I.C.V.T.S.T.D., while indistinctly drawn — which to my mind makes the guy on the right holding that huge batch of dynamite all the funnier — are clearly of a hippie/primitive type, generally indicative throughout the Ditko catalog of collective action, violent protest, terror of scientific and technological progress, unthinking opposition to capitalism, mystic beliefs, ecological mania and general mob imbecility. They are just a big, smelly mass of the irrational, in one story (The Screamer, 1974) explicitly linked to modern cavemen, although they are also a species of the Public, a fundamental Ditko threat usually depicted as a horde of angry citizens jeering and throwing things at a Hero, or even the Hero. Or a natural opponent:
It does bring to mind a certain batch of protesters outside of a metaphorical theater — comic book fans, the anti-Ditkos — and thereby links right back to the long-haired college kids that served as an early audience for Marvel comics in between rounds of physically blocking the Individual’s rightful access to campus property whilst tacitly supporting the rule of collectivist Force by opposing the conflict in Vietnam.
Now, this is all specialist knowledge, and strictly elective. Part of the beauty of these new comics is how the membrane is stripped from Ditko’s style, so that his work bleeds from ‘story’ comics into a type of editorial cartooning, thereby ensuring that the lines and symbols that fill his pages can signify meaning as efficiently as a donkey or an elephant, forgive my false dichotomy.
Ah! Not so different from the Hero pages we’ve seen, but this image from Ditko, etc…. is more in line with the artist’s editorial-type cartooning, a going concern since the late ’60s, and still present to some extent in nearly every issue of the new comics. The most varied example is Ditko Once More (the last issue of the first wave of the new comics, you’ll remember) which contains eight pages of multi-panel comics, several full-page editorial cartoons/non-sequential poster-like paneled images — often sequenced one after another to chase a common theme — plus an all-splash epic starring the Hero. The comic is breathing, expanding and contracting through a plethora of states, all formed from the same stuff, and all dedicated to highlighting the Rational basis of Ditko’s universe.
It’s like a code. MAN’S GREATNESS is built from smooth, angular lines, depicting straight towers and an upright human figure. The lettering is tidy, and white space is employed whenever dots radiating from the clear head of the human figure isn’t indicating illumination. MAN’S DEPRAVITY is wobbly all over, with a slinking, muddy form becoming saturated with the unsteady lines that fill the background. Labels are thicker but haphazard, and the only visible environment behind the figure is a thatch of grass that crosses and clashes with all the other lines – in the parlance, it is undeveloped, untouched by man, and therefore indicative of the absence of progress. Even the central observing figure’s ANTI-HERO paper is filthy, no doubt with bad ideas. Critically, the image’s central line is wavy too, suggesting that adopting a centrist position in this conflict is just as good as plunging headfirst into the muck.
Now compare all of that with the uniform of the Hero. It is entirely composed of clean, neat lines representing zones of black and white, crossing one another in an as orderly manner as Spider-Man’s webs. This design stands apart from the chaos evident on General Destruction’s uniform, the mess of the Villain’s costume flowing from his central collectivist V (two streams meeting at or breaking from a common source), or the absolute bedlam that is the EVIL entity in the uppermost image, tellingly identifying COMPROMISE as among its wicked tendrils. There are no Warren magazine ink washes in this allegorical war of pen strokes; as a result, disorderly patches of crossed lines, squiggles, hatches or whatever-the-hell come to represent the value of ‘gray,’ identical then to white stained by black, which Hero-Philosopher Mr. A reminds us is all gray ever really is: a corruption.
These values are present in sequential images as well – it’s typical for Ditko to contrast a heroic flourish of orderly divisions of black and white from more tangled visual forms. The just nature of the Hero is signified by his steady, separate lines, marked only by tiny folds in which his costume presses against his presumably human skin, doing battle with chaotic human opponents, their bad nature laid bare by their natty attire.
In a way, this display makes for good storytelling: the hero is easily distinguishable from his horde of attackers, with his mighty blows emphasized by zones of white space demarcated by little dot clouds. At the same time, these fundamental storytelling qualities are charged with specific meaning to Ditko, so that the clearer, nary-a-wasted-hatch design of the Hero is emphasized as not just a visual figure but a philosophical ideal, innately superior to the jangle of opposing forms, which are duly obliterated bit by bit by the illumination of his lined fists connecting with their agonized faces – appropriately, the only uncluttered area on their bodies, so as to better communicate the suffering of the unjust.
This is a more complicated image, depicting entirely shadowed figures in panels one and two advancing toward an illuminated door, behind which the Hero resides. In panel three, he stands ready and grinning in a white area while a supervillain bursts through to his space and a potential victim, reeling in a dot-clouded shock of realization, lunges into the shadows, invasive lines crossing his body – he is not a bad guy, not immediately, but the measure of his character allows for infestation by the clashing directional lines/shadows/gray-is-black.
Mind you, these visual properties are not hard and fast – Ditko’s style these days is limited enough that these devices must also function in a diegetic manner, indicating the in-panel presence of actual light, shadow, etc., so that a superhero might dramatically emerge from the shadows or, as seen above, a villain might be seen clearly under harsh light. Yet there is almost always some usage of the revelatory iconographic values Ditko attributes to the fundamental elements of his craft — lines, dots, marks — so that meaning is readily ascertainable apart from the usage of text or the sequential build of meaning across series of panels, or even the positioning of characters in-panel.
Such is the basis of Ditko’s approach to his new comics, although certain aspects are visible in far earlier comics; take this Blue Beetle confrontation from 1967, in which a beatnik-like collective of villains discovers the none-too-subtly metaphorical and blindingly literal functions of Ted Kord’s gun. Watch for the surrounding dots:
It drives out the shadows, you see. Ditko is less literary now – if his pen strokes are evidence of physical age taking its toll, they have only made him more determined to communicate his message immediately. This is the immense personal beauty of these comics: they are too damn old for gratuitous flourish, and so it is shown that Ditko’s all-encompassing message is present in the very marks that distinguish form from void. The message is atomic. The Hero, so simply named, is the basis from which all variations will derive, the molten center of Ditko’s ideological planet.
And if his adventures never really function as anything other than inevitable victories over barely-defined foes — most of them are just barely stories at all — we much recognize their central, gravitational position, and know that the the ‘H’ down the tights of the title character is just as good as prison bars holding the howling guilty.
So how about a fuller story?
The Wishers is a one-off concept from Ditko #5-Five Act, concerning a pair of men engaging in what can only be called Combat Wishing: on page one, the antagonist enjoys a perfect revelation for how to murder his hated supervisor — beating him to death with a club in an alley — only for a driven police detective, the protagonist, to wish his way to the solution, after which the simpering assailant is arrested. Six pages. Immediately, we can see that Ditko’s layout is more complex, with emotive faces and bulging eyes coursing through an atmospheric swamp of lines and illuminating dots – while typically indicative of the illumination of Reason, Ditko knows that such devices are neutrally valued on their own, and rely on some context for assignment of meaning. I’ll get back to that shortly.
Right now, look at the text. If there’s one thing almost everybody will pick up on immediately in these comics — aside from ‘not a lot of spotted blacks, huh?’ — it’s that almost nobody speaks in complete sentences. To some, this can be taken as a departure from the stereotype of Ditko’s characters standing around all the time, possibly crunched down toward the bottom of the panel, coughing out sentence after dense sentence of declarative philosophy. However, the ‘abridged’ technique dates back to at least the early ’70s, running parallel (if not quite at identical length) with Ditko’s textier works. Its primacy here can be taken as an additional honing of the artist’s style, in which the character and positioning of the lettering is granted the same atomic meaning as everything else constructed from Ditko’s lines.
Believe it or not, this reminds me of one of the galumphing superhero Event comics I cited back at the top: the Grant Morrison-written Final Crisis. It’s a deeply flawed work, redolent with compromises — not the least of which would be a lineup of fill-in artists deployed to keep the machine running in time to set all the other books of line onto proper money-making, crowd-pleasing schedules — which would have sent Ditko running for the parking lot, possibly through a window and down the fire escape. Yet in its massively compressed later issues it touches a sort of manic beauty, vacillating between dull genre punch-outs and fractured panel-by-panel scene shifts, vivid enough that I wondered if Morrison shouldn’t consider a type of superhero Lettrism, breaking dialogue down to the basic elements of visual symbols.
To an extent, this is what Ditko is doing. In a 1990 essay, Tools of the Trade (rev. 2002 for Avenging World), Ditko identified the usage of words in comics storytelling as fundamentally abstractions, concepts born from an image-based narrative in the writer’s head. In contrast, pictures are concrete, functioning as perceptual rather than conceptual. It’s an old saw that Ditko can’t write naturalistic dialogue, but to my mind his prolix approach can be operatic, in that his characters seem to pause, even when demonstratively performing some action, to clear the air as to their innermost feelings. Jack Kirby’s work might seem like it fits the playbill, what with the clashing gods and thrusting bodies and costumes and etc., but those are surface considerations on top of a fairly traditionally ‘superhero comic book’ brand of storytelling, the kind that bids me to slow down in reading even his most krackling Fourth World chapters; I never have this problem with Ditko, at least when he’s writing the story, because his concern is never so much on characters striking plot points while steadily communicating ‘like people talk,’ but in varying recitative passages with philosophic arias, so as to a give-and-take between the concrete actions of his characters and the concepts they represent.
The Wishers is not, however, so classically an operatic work; perhaps it is Wagner’s Gesamtkunstwerk: a total work of art. Ditko now uses words as integrated elements of his visual, concrete images, essentially coloring our perception of his lines — as always, charged up with the meanings discussed above — with surrounding, complimentary wisps of concept. Only the dead basic amount of verbiage necessary is used, much in the way Ditko’s art seems to consist of outlines; adventurous characters speak often of “a long shot,” simpering cowards whine about “rights,” and the good detective just above paces and paces so that his words surround him, tiny asterisks and starbursts indicating cusses, which the Individual reader is left to fill in, along with each sentences’ completion.
But what of the total meaning? Go back and look at both pages; they’re not exactly mirrors, but they do serve to depict alternate Bad and Good, Black and White versions of Combat Wishing. Surrounded by mad, scrawled lines, ghostly faces and all manner of visual noise, the killer arrives at his rather stupid plan through irrational, emotional means. The Hero, the police detective, is no less intense, but his space is clearer, filled with concepts, words, which in a unified display bespeaks his rationality. This, on the page, is why he triumphs.
Here’s another one-off piece, The P Masks, from the newest-of-new Act 6. Textual clues suggest that the full title should be The Personality Masks, and it says everything about Ditko’s atomic approach that the wearing of a mask is indistinguishable from walking around facially nude. Note how the mask throws off detail as it approaches the buyer’s face, eventually behaving as a sort of clear film that scrunches him up a little until he’s used to it.
The plot, as it is, likewise obliterates the distinction between generic masks; it’s slightly closer to one of Ditko’s myriad Charlton thrillers — the heart of pre-Code horror beating hard in a less favorable climate — than a superhero comic. Nonetheless, it operates on the same basis as all of Ditko’s new comics: a man is agitated that his outdated ideas are unpopular at the office, so he buys a devil-may-care P Mask from a grinning mystery woman’s shadow boutique. He becomes the hit of the company, but hubris demands he refuse to make full payment on the merchandise. Suddenly, his skills become weak.
Rushing back to the store, he fails to see a mistreated underling walking out with his own new mask, vowing not to become greedy or stoop to cheating. Time is up; asking for directions, the maskless man discovers that the boutique’s proprietor has no face at all. He flees, screaming.
It seems almost dreamlike from evaporating the plot content from a bad-man-gets-his supernatural scenario, but it can be understood in much the same way as The Wishers above; to deprive one of property, including his life, is to assure your downfall via a more Rational being. What Ditko does here is remove the human element altogether and have the Bad character defeated by the very mechanisms of the Avenging World, which assures us that man in fundamentally a Rational being, and that deviations from this state will be dealt with in due time. It also explains why an avowedly anti-supernatural personality such as Ditko would work so much in horror comics – because the mechanisms of some horror comics, the ironic reversals and spectacular feats of vengeance sprung from the dirt of their graves, are metaphors for the half-visible activities of Ditko’s own comics, promising the victory of Good.
It sounds a bit… superheroic.
***
(A: content)
Now here’s a guy everybody’s heard of. Indeed, Mr. A is so well known it’s easy to forget that he sat out the entirety of the blood & thunder anti-hero ’80s and the grit-muscled ’90s; all of his ‘vintage’ appearances were collected by Fantagraphics in its two-volume The Ditko Collection in 1985 and 1986, after which the character made a comeback appearance in 2000′s Steve Ditko’s 176-Page Package, directly preceding his newest appearance serialized in …Ditko Continued… and Oh No! Not Again, Ditko! It’s a good thing the artist pushed this out before the ‘theatrical’ wave of comics, or he’d probably have had to figure out a way of depicting the five or ten minutes of applause the character would receive upon taking the stage. A = standing O.
A lot has been said about Mr. A, not just because he’s the most visible of Ditko’s philosophical superhero creations, but because for a while he was the walking, talking, two-fisted summary of the artist’s point of view, now dispersed over hundreds of pages of Ditko comics. If the Hero is the core of Ditko’s newest work, Mr. A is its living history. But there’s more history present than is often explored; what’s typically forgotten about Ditko is that he’s of the first generation of comic book professionals who grew up reading comic books. He loved Will Eisner’s work on the Spirit — which would have launched as a newspaper insert when Ditko was 12 — and specifically sought out Jerry Robinson’s tutelage at the Cartoonists and Illustrators School in NYC because he admired his work on Batman. While many artists entered comics as a means of getting a foothold in illustration or industrial art or newspaper stripping — not unlike how some of today’s graphic novels seem specially presented to attract the eye of movie studios — Ditko by all available accounts went into comics to make comics. To use contemporary superhero terms, he was a fan-turned-pro.
And while thoughts of fans-turned-pro in superhero comics typically raise thoughts of tangled, anal continuity spiraling like rotten DNA unto eternity, Ditko approached the superhero genre as primarily a means of self-expression. Keep in mind, Mr. A debuted the year after Ditko left The Amazing Spider-Man, instantly re-mapping the superhero genre as a means of incarnating the ideals cherished by the artist into a wise, brawling avatar of the Avenging World, a metaphoric guarantee that Reason would always triumph over Force and Fraud, clad in film noir threads to turn Denny Colt green. Why noir? Why such a downbeat source? I don’t know – why horror? Why not set the Hero up as a shining beacon in a world that only seems doomed, dominated by high-contrast shadow black against glorious blinding white.
That Mr. A first appeared in issue #3 of witzend, a Wally Wood-founded independent comics anthology premised on giving working professional cartoonists a forum for personal expression, says less to me than the character’s many additional ’60s and ’70s appearances in fanzines, a means of Ditko-the-fan to interface with an increasingly organized comics fandom in pursuit of the superhero ideal. It would turn antagonistic, of course, but that is an inevitability in the comics too.
This is from Mr. A’s first adventure, published in 1967. A bleeding heart in his arms, steely reporter Rex Graine strides away from some screaming teenage murderer as he plunges to a deserved death. Mr. A could have saved him, but he didn’t, and if you think that’s a blemish on his record you’re indulging in compassion for instigators of Force when none is warranted. Crucial to the Mr. A persona is the concept of “retaliatory force,” couched as self-defense by Ditko in Violence, the Phoney Issue, which was in fact headed by a drawing of Mr. A, a most ‘violent’ hero for the time.
It is not difficult to criticize this content. Mr. A and all of Ditko’s Heroes — some would say all superheroes, fundamentally — are at-heart reactionary, in that they only oppose cognizable, committed criminal acts. Laws only seem to exist at all in Ditko’s comics as either a means of disposing of criminals that aren’t killed or a target for anti-Individual/Identity/Life dismissal. The political process is never acknowledged, although seemingly any organized dissent to the status quo is branded Collectivism and implied to be at-heart Force, inferior to the fact-gathering Reason of the Individual, who presumably has to reach some agreement with other Individuals to function in society, mostly off-panel in Ditko’s comics. It almost goes without saying that the proper function of a newsman like Rex Graine is through unyielding activist journalism, in that ‘neutral’ reportage with the pretense of delivering both sides of an issue regarding Force or Fraud is automatically supportive of Force or Fraud in failing to rebuke it, white corrupted with black, etc.
Not all reactions of the material need be dismissive, however. Above is a piece by Darwyn Cooke, from issue #5 of the 2004-06 DC comics anthology Solo. Cooke sees Ditko’s the Question — a Mr. A variant Ditko created in the pages of Blue Beetle, a Charlton superhero series over which he had been given much authority following his departure from Marvel, the ‘Q’ to Mr. A’s answer and a suggestion of proper superhero activity inserted into company-owned genre stuff, the white ‘corrupting’ the black — dash off to the Middle East to solve America’s post 9/11 problems in an exceedingly limited manner, i.e. sneaking in and out to tactically eliminate the specific initiators of Force. In this way, Cooke selectively reads Ditko’s philosophy in tandem with the rules of his comic book storytelling, and arrives as a ‘perfect’ result, perhaps absurd in a world living with an Iraq War — not necessarily a wrongful effort, given the Ditko stance against dictators — but sympathetic to the appeal that being scooped up by a winning superhero and carried off as innocent can have.
Today the Question is a vastly different character — continuity’s price — but he occasionally provides interested artists with a means of ‘doing’ Ditko’s philosophy in the context of a popular superhero book, in that the Question is barely a step away from Mr. A, who is the great icon of the Ditkovian superhero. Frank Miller did it in Batman: The Dark Knight Strikes Again, and Grant Morrison will presumably do it in his upcoming Multiversity, although such an effort will surely be taken as a response to the genre’s big Ditko-influenced work:
Only through an intense examination of Ditko’s work is it possible to appreciate exactly how thoroughly he was parodied by Alan Moore and Dave Gibbons in their seminal Watchmen, through the Question analogue character of Rorschach. For one thing, Moore takes the clipped manner of Ditko’s ‘abridged’ style of dialogue and hardens it a little into fuller sentences to make it sound like the rantings of a mentally ill person. Instead of proudly embodying the best in humanity as a crusading reporter, Rorschach parades around in his civilian guise declaring the end of the world, eventually submitting his work to a fringe right-wing magazine. His noir uniform is stained and filthy in a mockery of Mr. A’s clean white gear, so essential to embodying the white (good) vs. the black (bad).
Moreover, in visual terms, the name Rorschach signifies a blend of white and black into a blot that can only be subjectively read – there is no place for Reason in that, much like how Rorschach’s mask constantly, inexplicably shifts in its blend of white and black, an unsteadiness more becoming of a Ditko villain, especially the new ones we’ve seen here.
Granted, Rorschach is right about a lot of things going on in Watchmen, and he’s eventually dignified with a climactic glittering death, wiped from existence by Dr. Manhattan, the analogue to Captain Atom, Ditko’s very first superhero – the metaphor needs no major unpacking. Ditko, who contributed greatly to four of six primary Watchmen characters, would sink into the background as the superhero concepts he worked on adopted lives reactive to their societal context – ongoing adventures, which do tend to supplicate the Individual before the Collective that is continuity. How then, could a compassionate fellow like Moore not feel a little for Ditko? How could a now-decried iconoclast not admire that stick-to-your-guns steel that Ditko has lived, and that Rorschach/the Question/Mr. A embodies?
Yet even at the end there is some sly satire. Rorschach tears off his mask before Dr. Manhattan, revealing his tortured, teary-eyed face, aghast at the compromises all of these Ditko characters have bought into. His face is a Ditko face, but it’s the face generally reserved for the initiators of Force and Fraud, the twisted, neurotic face of the guilty. To put it on a Ditko hero is to show how upside-down the ‘real’ world can be.
Now we’re back at the new stuff. There’s a guilty face, and Mr. A. Technically, the superhero is wearing a white metal mask, but even by the end of the ’60s Ditko had stopped drawing it so much as headgear and just made it Mr. A’s face – now that masks readily collapse into Ditko faces, Mr. A seems more fitting than ever. His beatific gaze is shining with nary a line to cross it, and it’s a look that denotes serenity in all of these new comics, worn by men and women who’ve discovered the way of Rationality.
We don’t need him anymore, really. There are many like him here. We can be him.
Many new concepts are introduced in the new Ditko comics. I’ve already detailed a few stories and posted a bunch of images, so I’ll be briefer – plus, from examining Ditko’s body of work, I’ve discovered that he’s anti-spoilers. In addition to littering and graffiti, and the United Nations.
This is “The !?” – a fittingly unpronounceable black and white hero concept centered around upsetting the fake society of crime. Put simply, he dives into gang warfare, kicks a few asses, relieves everyone of their ill-gotten goods, and leaves them sputtering over who the hell is responsible…!?
If this doesn’t sound like a great idea for a rich and varied continuing series, bear in mind that Ditko isn’t always interested in continuance. His prized form of superhero comics is short and simple, with the good guys winning – it’s like pre-Code, pre-WWII superhero comics, anthology format and possibly lethal violence and all. Interestingly, several of the continuing characters in the second, present wave of the new comics — the ‘staged’ comics — are given specific settings in different fictional cities of the 1930s. This gives Ditko license to draw as many hats and jackets as he wants to, yes, but it also hearkens back to the historical birthplace of comic books, the place Ditko knew first-hand – like here toward the end of the artist’s road there’s another chance to get it right.
This is the Madman. He lives in the city of Zane, while the !? lives in the city of Emic. Maybe they’ll meet one day, although it won’t be on good terms; Ditko isn’t into anti-heroes, so the Madman is a villain character, a career freelance criminal, Matt Madder, who was framed and put away and went crazy on drugs, and now he’s escaped to terrorize basically everyone. His mental state is indicated by his dress sense — not quite evil lines waving and crossing, but various Ditko line values co-existing incoherently — but his real effect is on society. Zane is not among the more Rational municipalities of the Avenging World, and the Madman’s stories therefore focus on how much he disrupts the rapacious lives of the guilty.
This is the Outline, who’s second only to the Hero in most appearances in the new comics. He’s the Venom to Mr. A’s Spider-Man, looking superficially like his good counterpart but functioning as more of a cruel, impulsive force. He can pass through anything, and cannot be seen. Usually he creeps up to people and coaxes out their inner greed, usually leading them into disaster, or even the specific clutches of the Hero, in a titanic team-up. Sometimes, though, people repent, and sometimes unexpected consequences crop up – it makes little difference to the Outline, creature of Ditko’s ‘outline’ style, a spin-off of heroism itself into more of a cosmic actor, entirely detached from corporeality. All of the endings are going to be the same, right?
Miss Eerie, Ditko’s most interesting new creation, lives in the city of Mizzen. Her real name is May Ero, and her father and brother are police officers, though she is a private investigator armed with a terrifying mask for special investigations, because women can’t be cops. This is a rare occurrence of Ditko attributing irrational characteristics to the police, in that sexism ignores the facts of the individual in favor of generalizations. Racism too – fascinatingly, while a few supporting heroic characters are racially black, these 320 pages of Ditko’s black and white world contain no non-white villains. Is Ditko-the-fan keenly away of the history of ugly caricature in comic books?
Anyway, Miss Eerie appears in Ditko Presents and A Ditko Act 3, although her best story is in the new-new Act 6. A string of robberies of shady types has broken out, and nobody has a clue. Meanwhile, May runs into a guy she used to know. You can tell where this is going.
I love this page so much; it’s my favorite thing Ditko has drawn in years. The flush cheeks in panel 1 give way to a 180 degree pivot in panel 2, both characters posing identically like demure icons, then facing front in panel 3 in nervous, regretful, isolated regard, mirrored in panel 4 by the overjoyed onlookers. They grow happier is we draw closer in panels 5 and 6, until the flopped perspective in panel 7 marks May’s snapping back into Hero mode and pondering the case for the rest of the page. The writing pays off well here, with Ditko’s clipped words touching on something elusive and sad, only to see both character’s trains of thought/talk diverge sharply in the bottom tier.
Before long, Miss Eerie has sprung into action, even as May ponders whether to give up the Hero game for some domestic arrangement. There is no particular iconographic significance to this page, just two characters struggling and lunging and diving in and out of shadows, rather nicely rendered, given that most everything is filled in with only rows of lines. It is confusing to the characters, but not the reader.
Of course, May’s potential lover is the masked man, who’s been ripping off the men who cheated his father, a silent partner in their scams, a classic gray actor among black villains. The philosophical considerations are delicate here, for the tragic Ditko reader, because it could be argued that the son is only acting with “retaliatory force” – wait, no, Ditko makes sure that the ripped-off man insists he’s clean now. Reform is possible, there was a cooling period. Then, is he like the !?, swiping criminals’ property as a means of attacking their community? Ah, but Ditko throws in a shooting, elusively indicated without much detail. To take life would require beating back a mighty Force, and the boy was the initiator there. A judge, Ditko, might have to consider his ruling, but Miss Eerie is instantaneous.
You could say she’s defeating herself. How can she be happy like this? How is this any way to live?
She could look to Mr. A, who in a 1969 story, The Community U.N., faced a nearly comprehensive rebuke for his actions. You can’t say Ditko lacks in self-awareness. Retained by leading citizens to study the problem of crime in the city, Rex Graine elects to dig deep into legitimate men with connections to criminal figures. The citizens are aghast, but Graine knows that A is A, and legitimacy cannot mask corruption. He is publicly and privately accosted, and causes citywide outrage at the brutal beating he hands an attacking thug. Like in a proper Chick tract, all of the real-world criticisms lodged against the work are incorporated into it as insults slung at the hero, who brushes it off as the chattering of bugs, because he can guess the ending. His own newspaper denounces him. He has no visible friends, and certainly no wife or lover. It doesn’t matter. He is called evil and inhuman. It doesn’t matter. The story doesn’t even tell us about his recovery in social status; maybe it doesn’t happen.
But the ‘realistic’ scenery of Ditko’s story does fade away on the last page, leaving Mr. A and an especially nervous citizen teetering on opposite sides of the white and black card, one of them bound to fall. And what do you fall into, when you’re not at your best?
***
III. A Short Review of Blue Beetle Vol. 1 No. 5, Published by Charlton Comics, Nov. 1968
Blue Beetle #5 is among the quintessential Ditko comics. It was the final issue of Ditko’s revival of the series, starring his creation, Ted Kord, and the last time Ditko would have some semblance of control over the series’ characters and their presentation; a one-off comic, Mysterious Suspense #1, had appeared the prior month, patched together from completed back-up strips starring the Question and material planned for an ongoing series of his own. Ditko had already completed an additional Beetle story too, which wouldn’t be seen until 1974 via the Charlton Portfolio, a special issue of the fanzine CPL (Contemporary Pictorial Literature), contributors to which included Bob Layton, Roger Stern and John Byrne, all of whom became professionally associated with Charlton. Again: fans, pros, zines.
In contrast, 1968 was an ‘in between’ year for Ditko’s artistic development, coming the year after Mr. A debuted in witzend, and the year before he began to author the first incarnation of The Avenging World in that same forum. Yet the cover of Blue Beetle #5 is a classic Ditko split image, profoundly familiar to readers of his fanzine/underground/self-published works, setting opposing forces against one another. Kord’s side of the conflict is golden with towering spires behind clean glass, representational art and the finely-detailed human figure. Against him is all the negative signals we’ve seen in Ditko’s recent work – the color gray, jagged edges, spindly lines. Careful excerpting of the man’s panels notwithstanding, it does appear that non-representational (‘abstract’) art is firmly on the black end of the card, properly tossed to the floor on the bottom right rather than cluttering some perfectly good wall with its bullshit.
There’s more though. Temporally, this is a very specific comic, and something of a self-contained crossover issue, in which Vic Sage participates as a character in the main story, a subplot from which continues and resolves itself in the Question’s backup feature. Ditko is only credited with the art in the Beetle story, with the script attributed to D.C. Glanzman, but it was typical of Ditko at that time to ask a dialogue credit be given to Glanzman on Question stories Ditko had actually written entirely on his own; from my reading of Ditko’s work, it seems likely that he also wrote the Beetle story in this issue, with Glanzman’s participation probably limited to polishing the dialogue without changing the meaning, all of which is extremely specific to Ditko.
As such, above, three visions of Ditkovian heroism share a panel, and it’s impossible not to notice that by this time in the book’s progress Ditko had taken to drawing Ted Kord exactly like Peter Parker as of his final issues at Marvel. Blake Bell, in his 2008 book Strange and Stranger: The World of Steve Ditko, suggests that Vic Sage’s orange hair is modeled in homage to Howard Roark of The Fountainhead, with sneering anti-heroic collectivist art critic Boris Ebar — to the left of panel one — an Ellsworth Toohey stand-in. Neither are the lead character in the Beetle’s segment of the issue, but can be taken as representatives of Rand-derived poles marking the two regions of the Avenging World, ‘background’ characters as the backdrop to Kord’s/Parker’s struggle… against…
Well, the Beetle’s opponent is called Our Man, which is not so far from Iron Man, a Marvel superhero initially visualized by Jack Kirby as a lumpen mass of armored humanity, until Ditko redesigned his costume into the angular, more heroic form still familiar today. Note the absent heart on his chest, symbolic of all the frustration and futility that is the sum total of human life per Mr. Ebar, and thus preferable as genuine art to classist, pretentious, condescending representational kitsch; it’s not so far away from hearing cartoonists of a certain post-Ditko generation chafe at the dismissive attitudes of their abstract expressionism-addled art teachers toward cartooning, except Ditko isn’t interested in simple aesthetic conflict. The absent heart can also mark the injury to one Tony Stark’s physical heart, an infirmity Ditko apparently sees as weakening to the heroic concept – as Our Man charges around Hub City, smashing heroic-looking statues to the sneers ‘n cheers of idiotic, unwashed counterculture denizens (primitives) of the type to devour Marvel comics and speculate as to whether the guy drawing Dr. Strange is on drugs or not, two children debate the makeup of heroism:
“You’ll be a super hero with no legs but I’ll give you super powers so you won’t need them and everyone will feel sorry for you!”
“That’s stupid! Why wreck me if you can give me powers?”
Our Man, it should be said, isn’t actually a statue come to life – it’s a depressive sad sack artist (creator of awesomely tortured sculpture like that to the bottom right) cosplaying as the original work, on a mission to obliterate the phony, archaic illusion of heroism in art. He is probably my all-time favorite Steve Ditko character, spouting a parodically non-stop self-pitying internal monologue — in the Mighty Marvel Manner, mayhap — all while clad in a borrowed outfit derived from Marvel’s preeminent superheroic stylist. The Blue Beetle, in contrast, is a revamp of a superhero property dating back to 1939, but underneath his costume he is obviously, visually, Peter Parker, here as intended by his originating artist, no longer a simpering nerd but a steadfast genius scientist and witty righter of wrongs. The sad sack, then, is but a replacement, a fanboy-gone-pro inhabiting an ugly work to make it uglier, while Ditko’s hero is consistent beneath the costume and heroically transformative.
The story is somewhat reminiscent of one of Kirby’s own works, issues #5-6 of his 2001: A Space Odyssey, as much an individual transformation of a preexisting work as Ditko’s Blue Beetle, and doubly so a cry of agony against the superhero comics scene, depicting a dissatisfied superhero fan of 2040 getting off his ass and discovering a world of real conflict, ending with his growing out of such genre trappings and evolving into something else. Ditko likewise isn’t pleased with superheroes in his story, but unlike Kirby his idea of evolution isn’t transcending any damn thing but purifying the nature of superheroism, driving out the stain to leave only pure, just white. This is an unpopular move, he knows, and so rocks and bullets are launched at Kord from the public, just as the public hated Spider-Man, and just, it must be said, how Ditko depicts fandom as opposed to him in his recent comics. He is Ted Kord, Peter Parker, Vic Sage, Mr. A – it’s all him.
And you may ask yourself, “wait a second, Ditko doesn’t legally own Spider-Man or the Blue Beetle or the Question, so isn’t their owning entities, Marvel and DC, merely exercising their individual discretion on how to make use of their property?”
The Avenging World, the 240-page as-of-now final edition, sets forth the artist’s philosophies at considerable length, if not always with great clarity; nonetheless, it is almost certain to be Ditko’s most detailed personal guide to what his art is ‘about,’ collecting comics and essays from across three decades. The detail above is from Laszlo’s Hammer, a revision of a comics-format essay from 1992; an entirely separate essay can be written on its various narrative devices and symbols, but critical to our current purpose is the titular motif of a man approaching a masterpiece statue with a hammer and attempting to destroy it, the same premise as in Blue Beetle #5, but expanded into a metaphor for unprincipled artistic creation, encompassing both specific acts of creation and outside meddling in ‘collaboration’ with a creator.
It looks very familiar, broken down into visual elements. The “unified, integrated whole” is perfectly smooth, separated (individual) lines forming a bullseye, not unlike the logo Charlton began using in the early ’70s. The “disintegrated, fragmented, corrupted, mindless effort is a manic jumble of lines with a ‘core’ (as it is) of Ditko’s gray matter. Inherent then, to the gray, so prominent in the artist’s newest comics, is the black soul of compromise, of objective wrongs; the chaos of the Villain is Marvel challenging Ditko’s ideas, of breaking the toys. You have to understand, in this concept of art, of life, there are objective underlying values, and art that does not serve those rational values — “to portray man, his human potential, at its highest level, of man the hero, a man of justice, to self-create all that he can possibly be – in a non-contradictory manner,” is, in the words of the rational actor, Vic Sage, “trash to me.”
Randians are often portrayed as eternally, politically in the thrall of capitalism. This makes Ditko easy to dismiss by association, because his own ideology has distanced from everyone who’d make him money. Why, the old fool is isolated by his own hand from any business success, a fighter for unrestricted business whose rigid politics have ensured his own economic marginalization. It’s not illogical to laugh at a joke, and so we can laugh at Ditko, or perhaps bemusedly wriggle our chins at the irony and curiosity which we gaze upon from well above. Or, from a safe distance, we nod at how impossibly badass he is for turning all the monied scumfucks away.
Consistently, this is not a truth reflected in his work or his life. Populism, frankly, is a species of collectivism, and the values Ditko cherishes stand plainly apart from economic success. It goes deeper. Elsewhere in The Avenging World is an adventure comic from 1973, A View of Justice! It was reprinted previously in Fantagraphics’ The Ditko Collection vol. 1, at which time editor Robin Snyder deemed it “a powerful, moving story with a sentimental and uplifting ending which would have had me on my feet and cheering if it were on the screen.”
It is, by my estimate, the most ideologically extreme thing Ditko has ever made, depicting a heroic doctor brought off a tourist bus in a vaguely South American setting to tend to a Communist leader shot down while fighting fascist occupying forces. The doctor is not a resident of South Park and therefore the truth does not, in fact, lay in the middle; instead, he rejects both as forms of Force and idealistically refuses to operate on the wounded man. A horde of unsuspecting bystanders are gunned down as a result, which is terrible, but the Hero castigates his agitated fellow tourists for spouting meaningless irrational contradictions and delivers a rousing seven-panel speech on the practice of Justice.
In the foreground, a delicate nurse is so moved by the Hero’s words that he eventually turns action hero and guns down a whole room of Villains. As the tourists flee, the Hero stays to operate on the wounded nurse and manfully disarms a filthy Statist. “We became brothers – brothers of values!” the Hero exclaims, carrying the wounded man in his arms. The remaining tourists are shot to death in the crossfire between opposing sides as the Heroic men stride into the rising sun. A question arises, and is answered:
Half a decade before that, the Question walked out of Mysterious Suspense #1, and indeed any semblance of control Ditko would ever have over him again. It is the most famous sequence Ditko has ever put together on his own, and the culmination of all his Question stories, which typically ended with the Hero affecting absolutely no substantive change on society. It doesn’t matter, as the Hero strides forth, and his broiling opponent straight-up loses his shit as the viewpoint pans down to catch his iconic clenched hands; my mother used to say it’s not okay if nobody knows you did a bad thing, because God knows. If every Individual in Ditko’s world is their own God, then, yes, they know. God knows.
One month later, in the backup story of Blue Beetle #5, which you’ll recall was completed before the Mysterious Suspense material, the scene shifts from the conflict between Ted Kord and Our Man — overexcited hippies/superhero fandom seized bits of the sad sack artist’s costume and built a shrine to it while the man himself simply gave up on supervillainy in a fit of depressive fatalism — to the Randian stand-ins of Vic Sage and Boris Ebar. The latter is trying to pass around a hilariously downcast painting of stomping feet and a man burying his mouth in his hand next to a giant empty tin can and a cigarette butt, only to become upset at a painting Sage gave his co-worker Nora, showing a grinning he-man standing with hammer and chisel atop a mighty structure.
We soon discover the critic’s denunciation of the art as “childish” and “an insult to man and humanity” carries a personal charge rooted in his youthful failures; his disgust with the notion of Heroism drives him to send thugs — all critics have them, I’ve got, like, twelve — to wrest the picture from Nora and destroy it, obliterating property for the sake of a mystic salve. Needless to say, the Question foils this scheme and proceeds to extract a confessional monologue from the critic by gassing his apartment so as to cause the hated image to arise, a j’accuse.
Ditko does not strike me as a religious man — and has, in fact, depicted evil men wearing black clothes marked “FAITH’S GOOD” holding up crosses while kicking good men into the open mouth of a giant skull — so this is Hell in the Avenging World. An endless torment of frustrated ambitions, the angst of compromise, dichotomously portrayed on panel as smooth, smiling, cool, bright, white Mr. A Hero lines against the sweat and wrinkle of nearly every puny gray human on Ditko’s pages.
And among the 320 new pages Steve Ditko has created in the last three years, there is a curious two-part story, The Partners, which appears in …Ditko Continued… and Oh, No! Not Again, Ditko! The first part shows a squiggly-gray woman plotting to steal a million from her office. She suggests her theory to a male coworker, who becomes diseased with gray squiggles himself as they speak. A fall guy is selected, even though she is a nice and helpful worker. Privately, there is individual concern.
A dotted light pierces the shadows as an unidentified culprit, acting alone, is caught.
In the next issue, the final two pages of the story are presented. They are alternate endings, matching one another in terms of layout and nearly identical in terms of dialogue. In one, the woman is apprehended as the culprit, and the man repents.

In the other, the woman is clear of the gray disease, and the man goes down.

There is no difference between men and woman, save for biology. There is no distinction between class. There is no substance to racial divisions in the face of Force/Fraud and Justice. There is no meaning to Western and Eastern culture so that they violate the rights of property and life. There is no logic to religion, and to respect differences between faiths is to respect the anatomy of shadows obscuring Reason. There is no difference between you and me, save that we are Individual.

And Individuals are subject to the cutting tension of knowing what is Good and Bad, and Ditko, while prolific with heroes, hones in on as many faces shuddering with torment. Why are you upset all the time? Why are you dissatisfied? Why are you unhappy?

It only looks easy on the page. But Ditko knows this struggle, summarized in every Ditko face. These are no longer only genre comics, these are sketches from the street, dispatches from the front. Ditko is everything on these pages, and so he is of these pages, hovering above and through them at once, 100% man and 100% God, living as he sees fit, getting by under his shared universe rules, and it’s so hard, it’s so hard, it’s so, so hard, but he is still here. He is still here, he is still here, and where, dear reader, are you?


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